Oh, and one more thing: do you have any plans on building the game for Linux and/or Mac aswell as Windows? I for one know I'd appreciate it lol
Thank you, I hope you'll be looking forward for updates in the coming future!
I had thoughts of writing for each characters. The plan is yes, I would like to have story here and there, but I think it'd be more character or quest-centric instead of it being the focus of the game. I think it would be nice for players to get to know each character and what their deal is.
I appreciate the unsolicited advice honestly! I already have plans on what to put into 0.2.0 and 0.3.0, mainly a hub/UI major overhaul and updates on character progression system respectively. I do agree that it'll be much nicer to tackle things when they are grouped up and done one at a time.
And funnily enough, I do lurk on those two servers quite a bit, just with a different handle lol.
And there were no plans for Linux and/or Mac initially, but I'll be looking into how to export the game to Mac and Linux now that you mention it. Can't imagine it being too hard, surely?
Looks like you're a pro already! Good stuff. I'll be looking forward to seeing where the game goes then.
To be honest, I've not worked with Godot extensively (I've got about a month or so experience which was mostly doing online tutorials), but from what I'm told the out of the box support for Mac- and Linux ports is excellent, like not quite a few button clicks but it's close. That's mostly why I was asking.
Linux should be straightforward. I've noticed that for Mac you need to export with the Mobile renderer instead of the Forward+ one (or at least that used to be the case back in 4.2 and I kept doing it.
But in general there's no reason not to do those and it is indeed just a couple of button clicks. In fact, you could do it right now.