Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Inkwell Interactive

12
Posts
83
Followers
2
Following
A member registered May 28, 2025 · View creator page →

Recent community posts

(2 edits)

Looks like you're a pro already! Good stuff. I'll be looking forward to seeing where the game goes then.

To be honest, I've not worked with Godot extensively (I've got about a month or so experience which was mostly doing online tutorials), but from what I'm told the out of the box support for Mac- and Linux ports is excellent, like not quite a few button clicks but it's close. That's mostly why I was asking.

Oh, and one more thing: do you have any plans on building the game for Linux and/or Mac aswell as Windows? I for one know I'd appreciate it lol

Ahh, you already thought of that! Great. Forgot to say, but this looks like a very promising start. The dungeon crawler formula applied to this genre works really well, and I especially love the creativity in the character design. Are you planning to make the game fairly story-heavy or keep the focus entirely on the gameplay? (I think people will like the game either way, so it's really your call). 

Unsolicited advice: One of the most satisfying feelings for me is seeing my game come together incrementally, so I'd recommend thinking of making a game like this as a marathon rather than a race. Break all the things that still need doing up into workable tasks and tackle them one or two at a time. I'm just as eager for the next update as the rest, but there'll hardly be any if you burn yourself out in a month or two. You're off to a running start so now you just have to keep the lead!

PS: If you ever need help, there's plenty of talented people that "get it" over at the DID Games and Madoworks Discord.  Wishing you the best of luck with the game!

This has more to do with the way the current party members are designed than the binding system itself (I think), but bondage doesn't really feel impactful. Most characters have a great skill that's available regardless of how tied you are, so I rarely feel like I need to struggle (as opposed to just doing damage or using pots). In the case of Sera, Spectral Slash is probably even her best skill.

Also feel like the game would benefit a lot from a 'sell' mechanic, after doing a few runs just to try out different things I noticed my inventory was filling up with like 15 crotch ropes I have no idea what to do with. Not a huge problem right now but could make the inventory unwieldy as the game gets larger.

I'm really bad at shooters so I'm afraid I can't give this a fair rating, but I like the idea of it a lot. 

This one is the goat, I'd be so down for more games in this style.

Had to turn the sound off because the music got really grating eventually, but the gameplay is fun. I'd say I liked it overall.

Not sure I get how to play? I think this game looks fun on paper but I can't for the life of me stay alive long enough to get a good read on it. 

Simplicity is the highest virtue, and this game nails making that feel satisfying. Good stuff

Surprised me in the amount of content available, and I like the protagonist being a fighter. If I had a criticism it'd be that the combat system is very obviously rushed (the parry doesn't seem to do anything, kick is strictly better than all of the other options, sometimes enemies keep calling for reinforcements which makes them de facto immortal). But it could definitely be worse.