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(+1)

I actually had fun playing it!

I was confused at the beginning and had to read the description to understand. Also, i wish the enemy projectiles were bigger - I could barely see them. 

The main issue is that it's hard to tell if you're pressing the wrong button or is it just the cooldown. Maybe some sound indicators could help with that.


Overall pretty cool game :D

Thanks for Playing and for the feedback :)

I think I just forgot about adding a simple cue for "That ability isn't ready yet" with all the abilities I had to code in the short timespan. Hopefully the cooldown UI can at least tell you if you can use a specific ability if you know for certain what key its on