Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the response. I already have a design for the UI in mind and some background music. I just need to implement them sometime this week. What were your thoughts on the story and the choices you made throughout it? Cause I feel like the story is kind of bland, but I’m not sure how to fix.

I love alliteration this is a great title! I agree with all of RotationalJustice's points. Visuals and audio would help me feel immersed. 

Sound effects:  I recommend effects that communicate the emotion you wait your player to feel for that part of the story. Effects like risers to build tension before your performance (something classical like violin/strings would make sense with ballet) and crowd cheering/clapping for if/when you nail it 💫💃
Visuals: Depends on what art style you're good with. I would like to see an intimidating MS character and then have the rest of the visuals mostly focus on faceless dance sets and a faceless audience if you wanna drive that practicing under this pressure can be a lonely experience.

Good luck 🍀 !

Ok, thank you so much for the suggestions. Could you please tell me your thoughts on the story in general? Whether you think the story and the characters are actually interesting. If you are not able to, that's fine, too.

(1 edit)

I think the story has a solid shape. It's not hard to relate to the pressure to perform and it's nice and light which is good for a game jam where in my experience people will not want to try to keep track of a big cast of character or specific story points.
To me the characters are not the draw of a story like this, it's that you can put yourself in the main characters shoes (ballet slippers in this case🩰) which is why nice, strategic audiovisuals amplify the plain text story to feel more real! 

Ok, thank you so much for your thoughts. I really appreciate it.