Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

I really love the concept ain the fact that each keys sound is saying of the key.

What I don't love that mutch is fact, that after Shift's kidnaping I didn't know where to go next. I checked the nuclear plant, but I couldn't go in so I scoutet the whole town and didn't find any clue.

In the fun departent it's low rating from me, but the rest Is realy good.

(+1)

Hi! Thanks for your comment!
We knew that this could be an issue and are sorry, that it was not clear for you what to do next. We wanted the player to talk and interact with the other keys. That's why there is the N-Key you could talk with. He tells you what to do next.

(+2)

Next time if you get to this spot, simple wobeling or any unusual characteristic(circle arount them) will do the trick of catching player's attention.