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Thomas Sauerzapf

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A member registered Mar 29, 2020 · View creator page →

Creator of

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Thank you for playing! I initially wanted to make to make the to feel better about what happened and process some of my feelings.
The jam was there at the right time.

Thank you for playing!
...sorry that we made you cry... :(

Yeah, text-duration will be changed for the new version after the jam. :)
Thanks for playing!

Hi! Thank you for playing. 
Yes...time ran out and we started with the project pretty late.
We wanted to do Voice Overs so the dialogue would stay as long as the Sound (the system is already made to do so), but in the end we had to cut Voice Acting and so i did fixed time (besides one extremely large dialogue where there is a longer delay hardcoded). That's high up on the to-do list.

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Thank you for playinng! Yeah, sound was done in the last second....that's why there is only music. And there are some things i want to add later on.  For example i planned 2 additional Sidescroller-Levels (our house and the forest nearby) but time was not on our side....we will add this cut content in the future!

Hi!

Thanks for playing! Sadly we did not had that much time to balance the game properly, as we wanted to fix networking as much as posible until the deadline. :D

Really funny idea! Love the animation when going into that stationary-mode.
Great programming of the projectiles! ;D

Hi Andrew!
Also thank you for playing! I guess you played with eric. Glad you enjoyed it! We also had a blast testing that game!

Hi Eric! I hope i can speak for everybody in our team, but i am really happy that somebody played the multiplayer and enjoyed it!
Thanks for playing! :)

Ich glaube das ist grafisch das Beste was ich bis jetzt hier bei den Einsendungen gesehen habe. Auch wenn es premade Assets sind, ist die Art und weise wie das alles miteinander kombiniert wurde sehr beeindruckend.
Es war mir zu Beginn aber auch nicht so ganz klar was man tun solle.
Das Ende mit Bobo war natürlich das Highlight! :D

Megacutes Hühnchen! Leveldesign ist zwar sehr offen, führt aber ohne viel Erklärung da hin wo ihr den Spieler haben wollt. Der Twist im Vulkan kam (zumindest für mich) sehr unerwartet und war eine freudige Überraschung!

Super Spiel! Geniales Voice Acting und sehr interessantes Gameplay!
Die Map-Puzzles haben mir beim Spielen sehr viel Spaß bereitet. Nicht zu schwer um zu frusten, aber man muss zumindest beim letzten Level den Kopf benutzen.

Wir haben gestern ein kleines Update hochgeladen, wo deine Anmerkung adressiert wurde.
Beim Abschicken des Geistes muss man beachten, dass die 5 Eigenschaften alle unteschiedlich sind. :)
Vielen Dank fürs spielen!

natürlich nicht :o

Alles gut! Der Kommentar hat mich etwas amüsiert tbh.
Aber freut mich dass das Prinzip dann am Ende doch verständlich war. :)

Normalerweise sollte das mit den Eigenschaften recht robust sein. Vielleicht haste dich mit "Alkoholiker" und "Kam aus Bayern" in die Irre führen lassen. :D

Hi! Danke! Das Menü ist auch bestückt mit ein paar Eastereggs von uns. Das mit der Teamgröße war kein Problem da wir zum Teil schon alle miteinander gearbeitet haben und wir sehr stark miteinander harmoniert haben :)

Yeah, we fixed the "Jump over fence" issue after deadline. :(
To turn around at the bends, you have to tip A/D at the right time.

It was planned, that you as the player, play as the wolf. Sadly the Animations weren't ready at the deadline :(

Erstmal ausprobieren wie viele Cola man hat war ein Fehler. :D
Toll idee und hat auch eine ernste Message bezüglich dem Sekundenschlaf!
Gameplaytechnisch wären vielleicht noch so Pick-Up-Flaschen recht cool gewesen. :)
Evtl. auch einen minumum-speed den man halten muss (wobei das könnte das ganze noch mal einiges schwerer oder gar unspielbar machen )

Erinnert mich sehr an ein Game welches wir für das letzte Ludum Dare erstellt haben. :D

Die Musik war passend und richtig schön! Voxelstyle hat imo auch super zum generellen Konzept gepasst.
Find die Hintergrundstory zur Eintagsbiene echt cute! ^^

Wenn man das Prinzip verstanden hat ist das echt ein cooles Game!
Vor Allem auch das Detail mit dem Sound (wurde ja bereits erwähnt) und dass man auch Personen herausschleusen kann. Simpel aber effektiv.
Man hätte vielleicht das Spiel noch etwas schwerer machen können mit mehreren gleichzeitigen Gaswolken. :D

Richtig geiles Zeug!
Hab mich gewundert dass ich das Battle überhaupt schaffen konnte....aber am Ende konnte ich Bimon schlagen :D

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Hi! Thanks for playing!
Glad you liked the experience.
Yeah the feedback and UI will be updated tonight.
You need to lure the Zombie Bear into the airlock-Room and push the red button outside, while the Zombie is inside. :)

Cool looking game! That soundtrack is dope as hell!

Very clean and solid Gameplay! Well done! :)
I love the intro!

This is an addicting and fun little game! 11/10
An endless-mode would fit perfect! :)

Hi! I don't know if you are working on that software anymore, but I want to import my soundlibrary, which has folders within folders. Is there any way I can make a Bulk-Import? Or do I have to import every subfolder alone?

Very hard, but addicting as hell! Great Game! :D

The red glow is to see the last enemy through walls so you don't have to search for them when they are not near you.
I will check if there are collision issues at the Entrance/Exit areas. Thank you for your input!

You can use the special skill from the crossbow to shoot without needing arrows. And you can buy them in the Shop.
Gold and EXP drops are scaled to the level, so at the beginning you get less than in stage 10 for example.
Thanks for playing! :)

Yeah, when i heared that sound the first time, i thought of minecraft too.
SFX where all a capella, glad you  liked them! :D

Thanks for your kind words! Yes, we have nearly 10 levels, which will be loaded in randomly.

Since we never had any key-related issues while playtesting (even up to stage 70), could you check if:
A: The last enemy in the stage drops gold,
B: If you kill the laste enemy by sword, you may have already picked the key up at the moment it has spawned (you can see if you have the key via the UI in the top left corner).

Sorry for the problems tho. :(

Oh..may you tell me if it was a ice-level or a dungeon? ^^
I will check the spawnpoints.

Mhmm the key should spawn at the last enemy.
I am sorry to hear that you couldn't get further. :(

This was addicting! :D
I really enjoyed it. You can and should build on that!

I like these kind of games...they are really addicting.
Solid gameplay! I love the idea to begin the game with the player getting killed by that "Grim-Clown". :D

At first i was not sure what to do, but after a few seconds the mechanics are clear an well represented. An endless mode with a highhscore would fit also well with the game i guess.
I really like the minimalistic and easy to learn gameplay. Also very polished without any major bugs!
Fun little game!

Hi Bodyburger!
Thank you for playing!
Glad to hear that you liked our game! :)
The progress you make with health and strength upgrades will be saved.
Sword and Crossbow Upgrades will be lost, but give great advantages when bought.