I've played every NES Mega Man game. Mega Man W, so far, is harder than all of them. The over-use of instant death traps is a common trend in Mega Man fan games and rom hacks and, in my opinion, is "fake difficulty." Even if Mega Man games are supposed to be challenging, the originals have balance. If fan-games' idea of balance is the utilities that are on offer, that is not good game design since that means players are supposed to farm bolts to unlock everything first before exploring. I've played too many fan games like this and I'm honestly getting tired of them having no balance like the originals.
You also only responded to my more to my critiquing suggestions and none of my QoL suggestions which is very telling.
I really wanted to like this game but it's just another unbalanced fan-game and I no longer have interest in playing it. I wanted to have fun. Not die every other screen.