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JDE

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A member registered Apr 18, 2024 · View creator page →

Creator of

Recent community posts

lol, non-looping music is intended. like all megaman games, after it plays once it goes to silence. 

windows 11 just play the normal windows64 version 

windows 10 had a compatibility issue with shaders in the GLES3.0 format. 

ha ha. it was definitely not meant for mobile. 

thats cool that it works though 

lol how does this game play on mobile? any lag?

Hmm. Try one of the other versions of the game then. I'll try to add a backup for users that the shader causes issues.

unsure what you mean. any chance you could reproduce it and send a gif?

interesting your NES gamepad using analog controls if it's using axis max. 
in the next version of the game we have analog support for players who want it. so hopefully it will fix that issue for you.  probably 1 or 2 weeks for the next patch 

download the windows 10 compatibility version in the download section . 

it should fix this. Unsure why Windows 10 has issues with this boss. but that build fixed the issue with other players 

i'm sorry to hear that. 

Maybe one day you'll be back :) 

but it does work as expected when you click the center again?

we are going to make an easy mode in an future patch for people who have too many problems.
Mega man is supposed to be challenging.  if you're dying on ladder grabs and pits then easy mode will be more your speed. 

i am not moving the letter in maelstrom... the point of it is that you need a utility to grab it. 

We are not changing the music.  Music is up to people's interpretation and you are OK to not like it, Consider muting the game and listening to youtube or something instead. 

yes. i just fixed it. there will be an update shortly. We are just testing it before release. 
give me like an hour for 1.0.3  

this is a bug. I'm fixing it now. there will be a new versio of the gam shortly 

Yes. I realised. I somehow also broke one of the fortress levels. You can't beat the first screen. 

So I am going to fix that today. There will be a new update in a couple hours 🙂

i cant see the picture. you need to jump to the second pit before the floor becomes shadow man and the screen transitions. before then it's a pit

0/10 unplayable game  😂

not at the moment. i'm working on a new patch now. so hopefully in 2 or 3 weeks that will be available 

🤨 your PC may not be to handle the shaders used by his attacks.
i'll be having an expirimental build shortly.  windows 10 1.0.1.1 try that. it may work better. 

its something with the windows graphic drivers for windows 10 it seems. I am just about to publish a build for the driver fix. but it is experimental, there may be some graphical weirdness. hopefully nothing too serious. 

join our discord and DM me. 
i'll be hapopy to help

https://discord.gg/XwzNJSR5UM

no, unfortunately. godot does support mac. but apple doesnt support indie developers lol 

i need to pay money to export the game on mac. so it's not happening lol 

i can fix this for you. send me all the files on your %appdata/roaming/megamanw

i am going to fix this in the next build of the game.  

yea, this was reported earlier today too. i'll see about fixing it for the next patch. i'll be starting work on the next patch starting this upcomign tuesday. so maybe in like 2 or 3 weeks i'll get something out :) 

Great! Glad you like it

It's meant to be controlled by mouse. That is just your play stats. There aren't anything you can click in. It's just how many jumps you've done. How many times you've died etc.  

Everyone loves their play stats! 

in the last level there is a cd for unlocking the bestiary. i didnt want to spoil anything too early with the bios and stuff. so the ebst way was to make it locked behind endgame content :) 

like 2 more weeks! i can't wait

i'm not playing any of the alphas because i want to wait for the game to be done to play the whole thing!
but you're game is looking great. 
good job!

absolutely. I can make a linux build. 
the problem is, i cant test that everything on linux works as expected.  It should because i am developing on a mac so it should work just the same on Linux as it does on mac/unix.  


But yea, final builds of the game, i want to do Windows 64bit. Windows 32 bit (not recommended) and linux 

nice! congrats on the release!

man i wish. 

if Capcom wanted to publish this (and or make this a free game on playstation, swtich, and xbox) it would be a wish come true 

i really want a 2025 release.  I am doing all i can to push for that. It may be 2026.

we decided on a demoafterall. it was released yesterday, you can get it at https://megamanw.com  be sure to disable windows defender because windows might flag it as a false positive. 

honestly. I don't want to do a demo. I know it drives hype. but in my opinion, Megaman game demos show way too many spoilers of the gameplay and boss select it makes the first natural experience less exciting. 
The game is planned for 2025.

if we do decide on a demo, It will not be part of the main game, it would be a prequel or a story event upto the game itself.  that way spoilers are kept to a minimum. But that being said. still no plans for a demo 

even if capcom forgets about our boy, i wont.

glad to hear!