Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

we are going to make an easy mode in an future patch for people who have too many problems.
Mega man is supposed to be challenging.  if you're dying on ladder grabs and pits then easy mode will be more your speed. 

i am not moving the letter in maelstrom... the point of it is that you need a utility to grab it. 

We are not changing the music.  Music is up to people's interpretation and you are OK to not like it, Consider muting the game and listening to youtube or something instead. 

(1 edit)

I've played every NES Mega Man game. Mega Man W, so far, is harder than all of them. The over-use of instant death traps is a common trend in Mega Man fan games and rom hacks and, in my opinion, is "fake difficulty."  Even if Mega Man games are supposed to be challenging, the originals have balance. If fan-games' idea of balance is the utilities that are on offer, that is not good game design since that means players are supposed to farm bolts to unlock everything first before exploring. I've played too many fan games like this and I'm honestly getting tired of them having no balance like the originals.

You also only responded to my more to my critiquing suggestions and none of my QoL suggestions which is very telling. 

I really wanted to like this game but it's just another unbalanced fan-game and I no longer have interest in playing it. I wanted to have fun. Not die every other screen.

i'm sorry to hear that. 

Maybe one day you'll be back :) 

(3 edits)

Those are just "their" opinions, so don't feel bad for not meeting "their" needs. However, I agrees with them that an option to skip robot master dialogues is needed, which is crucial for speedrunners.

This game is difficult in some parts, but not as "unbalanced" as they said. The only concern is Dual W Fortress 1 where the winds and terrain are quite frustrating even with utilities, if to nerf the difficulty, it's the only stage which needs.

Music is your musicians' masterpiece, there is no objective definition of "catchy", and I found no point to complain. My favorite is Virus Fortress 3, and I hope an interface to play ingame BGM (e.g. sound test, Idol Woman in MAGMML3) will come soon.

I'm with you, this game is the wrong kind of "challenging." It doesn't make me want to keep trying like a good Mega Man game, it's more like an annoyance that makes me want to play something else.

Same deal with farming bolts, I was like "am doing something wrong, or am I gonna get nowhere without upgrades?"