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wbxshiori

8
Posts
A member registered Oct 27, 2023

Recent community posts

(3 edits)

Those are just "their" opinions, so don't feel bad for not meeting "their" needs. However, I agrees with them that an option to skip robot master dialogues is needed, which is crucial for speedrunners.

This game is difficult in some parts, but not as "unbalanced" as they said. The only concern is Dual W Fortress 1 where the winds and terrain are quite frustrating even with utilities, if to nerf the difficulty, it's the only stage which needs.

Music is your musicians' masterpiece, there is no objective definition of "catchy", and I found no point to complain. My favorite is Virus Fortress 3, and I hope an interface to play ingame BGM (e.g. sound test, Idol Woman in MAGMML3) will come soon.

(2 edits)

No, it doesn't work.

I give you more details about this bug I faced:

The save file is in progress of Virus Fortress 2, saved in v1.0.2 where the invisible wall happened. In v1.0.3, it displays Dual W fortress which should not be accessible at this moment; if I click the Dual W fortress, it "returns" to select screen; if I switch to Virus Fortress correctly and click it, the game freezes with black screen and never proceeds to Virus Fortress.

I tried to save in another slot and load it, as well as enter a normal stage and exit, but none of them fixes the bug.

(3 edits)

A funny bug in v1.0.3: When loading a savefile in progress of Virus Fortress, the normal stage select screen appears, and it goes to nowhere after choosing the fortress (like entering the select screen again).

(1 edit)

Possibly a bug (present in v1.0.2): The 2nd beam of enhanced Wrecking Beam weapon cannot shoot toward top-right(↗), while other 7 directions work without a problem.

Found a minor bug: In Beam Man's bio, the color of "ELECTRIC" doesn't stick in one color, instead, it changes to the last entry opened. 

Is it possible to revisit beaten stages of the fortresses like in Megaman 11? There are CDs which cannot be obtained in single run, it is inconvenient to have to start over if not keeping savefiles for quick re-entering.

(4 edits)

In all the 4 posts of devlogs available here, there is nothing about key mappings of Z-X-C, only mentioning the arrow key issue. I have no problem about arrow keys, just the other controls by keyboard which I wish to change.

I'm not sure whether this is what you want me to see, but if "considered in the future" means that you're going to add key mapping for keyboards, then I don't have problems about keys anymore.

(1 edit)

I hope you can add key configuration feature. The default key binding (Z-jump, X-Shoot, C-dash) is just not for me.