Im very confused as to how I am meant to do something like a basic inventory, or even a basic variable to keep track of progression?
Im going over the documentation and it feels like it's getting way too in depth with things way too quick, but I cant for the life of me figure that out?
So i assume i need to have a card at the beginning that has variables, so i tried setting some in the on-click of the "start" button i made for my game, but then i tried referencing it and it doesnt seem like it does anything?
is there a good example of something like this setup with more full context than the "primer" in the documentation? one that actually shows all of the relevant scripts, and where they need to go in order for this to work right?