Thank you so much for playing! The flowing water mechanic was a semi late inclusion and I was I play tested it more. I agree with those levels were less planning and more trial and error. Any suggestions to make it less trail and error. I do want some of my levels to have a sense of exploration but I don’t want players to slam their head against the wall as they try and find the solution. Currently working to add a few more mechanics and levels before I call it. I’m glad you enjoyed Level 11. :>