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5omeBod1

14
Posts
8
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Following
A member registered Sep 01, 2023 · View creator page →

Creator of

Recent community posts

Question:

Is there a reason why you decided to map jump, dash and wall climb to j k l respectively? I might be speaking for myself but I think jump bound to space and dash bound to L-Shift would make sense. Since that's kind of how it is in general for games. As for wall climbing I wouldn't mind that being apart of Lmouse-click.

Suggestion:

I would love to see you have the players do more movement techs. For example when I had dash while falling to make it to the end. I found that really fun and interesting.

Not sure how hard it would be to implement. Make it so when players are wall climbing upwards and they hit the corner of an edge. Have it so they just climb over it if they press the jump key ("J" in this case), would feel a lot better then just mashing the jump key. Praying you don't just fling yourself off.

Bugs:

Whenever I would jump -> dash -> wall grab, it sometimes wouldn't let me go up when i pressed "w". It would let me go down, and only after I pressed "s" to go down then I could move up again.

Comment:

I don't know if its itch screen scaling or on unity end. When I'm playing sometimes I spawn "off screen" and on level two I think it is. I thought I could just fly off screen into the next level, except I'm just met with a wall.

Besides that great game :D

holy shrimp cool game bro 

Cool game and concept, bean :0. Also love the fact dragons just crush the limited tiles u can use.

Awesome game :0, keep up the work

I love the avatar you play as, I do wish there was more meteors.

I really loved the super simple gameplay. And the lil Witches are adorable :3.

I loved the music, that would accompany you as you travel this massive world as such a tiny character. Meeting a wide range of people from those who hunt and are scared of the cold. To those who just knit all day.

I really enjoyed the art style in this game and the puzzles. Although I do wish there was more interactions between the cats or use more cats to progress the story and not just mainly the black cat. Even though that was their personality to be easily distracted.

Loved the use of different music according to the situation, additionally the small mini games throughout the journey.