Fun game, thanks for making! I personally wasn't a huge fan of the log levels where there was lots of flowing water. I'm not sure if it's just me but the main way I solved those was not by thinking through solutions but just trial and error because you only had a few possible moves available for the first few steps. Level 11 was my favorite as it really required me to think through what I was doing and the solution was unexpected.
Thank you so much for playing! The flowing water mechanic was a semi late inclusion and I was I play tested it more. I agree with those levels were less planning and more trial and error. Any suggestions to make it less trail and error. I do want some of my levels to have a sense of exploration but I don’t want players to slam their head against the wall as they try and find the solution. Currently working to add a few more mechanics and levels before I call it. I’m glad you enjoyed Level 11. :>