Good morning! It's dawn where I am.
I'm glad you guys already have the typo fix handled. I didn't write any down but I wanted to make sure you were aware for the future (normally I do, but there were some that I wasn't sure if it was a matter of the character or just a simple mistake). I totally understand rushing - I've made several corrections to my own project despite trying to keep everything as neat as I could.
To clarify the points you ask about:
1. I don't feel as if the game should have a more attractive pro-capitalism figure. Someone more "cuddly" and empathetic. I think, though, that capitalism DOES have attractive spokepeople that reel new people in every day. Even our friends and people we trust will tell us, "Don't you want to make more money? Isn't this better?" and some of us, for better or worse, listen. That doesn't mean your game is responsible or needs to have those voices - it's not the story you're telling. Your story is where a company is doing some unethical practices...what do you do? If anything I think the game would benefit from a better endorsement at the very beginning of all the "great things" the company does, or says it does, for society so that as the player moves along they can see that that isn't true. Like when Google's motto was "Don't be Evil" and we all cheered...only to find out they really don't care about that. Be evil, whatever. It feels like from the beginning I'm already of the opinion that the company can't be good (cause Lee obviously feels like a jerk. Sorry! That's how I felt. Did not like him.)
2. And that last part brings me to your other question. I just mean that the people playing it from this jam aren't the best measures for the story, and that includes me. I came to the jam wary of capitalism. Therefore I automatically view the company as bad no matter what. And your narrative caters to that expectation. So the discoveries aren't as impactful. For the average person not coming from this Jam they're likely more effective. Unless they are pro-capitalism, in which case they won't like your game at all (and who cares about them). But that offers a scale, if you were able to make make the company seem "good" from the beginning, you'd have even people from this jam questioning "Is this really anti-capitalist?!" until they get into it and go, "Oh!!! The company's brand is full of misdirection and lies". I hope that make sense. So you unless you really WANT, as a team, the shock of the company to be bigger you have to take feedback from the Jam with a grain of salt or less weight. As it is right now? It's fine. It was kind of me saying, "I'm a really biased player, so you have to take that into consideration as if this was a playtest scenario".
Let me know if it's still confusing.