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I love the visual style of this game and the premise! The part about selling your hit song to white only label gave me a 'OH Okay so that's how it happened' feel ( I learned fairly recently that the song Surfin' Bird is a combo of songs The Bird's The Word and Papa-Oom-Mow-Mow by The Rivingtons)! Lots of opportunities for different strategies too. I admit, I was kind of confused what 'cumulative' stats mean exactly, especially if you only have a solo act, tho 'example of play' page helped clear things up a lot too.
On other note: aside from couple of spelling errors( I do them all the time), on the 'example of play', isn't Lulu supposed to be the would be murderer since she got card of clubs initially? Or did I misunderstand something again (I also misunderstand things all the freaking time >_<)?
Thank you! I have been updating the spelling errors and such continuously lol.
I did NOT know that about Surfin Bird! But I’m not surprised. It was such a standard practice back then because everything was so segregated. And some songs were ENTIRELY different in tone to make them acceptable to white audiences and others were outrageously close. But record labels wanted the money and whoever helped them sell didn’t matter. The payola aspect of the “Faustian Radio” was less prevalent because it was illegal. But one of the most famous cases involved a DJ would actually helped to break down the color barrier and is known for doing so. But he took bribes to do it and it destroyed his career when he was found out. Capitalism is ass. lol
I figured the example would be helpful. I’m betting your thinking was close when it came to a solo act.
AND! I can clear up that last part. Lulu’s Known Trait was the Clubs. However, we never learned her Discoverable Trait and THAT’S the one that tells us whether they’re the killer or not. R’lyeh (Who I keep calling Riley and spelled his name wrong SEVERAL times lol) had the Known Trait in Diamonds but his Discoverable Trait, which I paid the Detective for, was Clubs. So it that’s how that functioned.
Also, I always say that misunderstandings make for VERY interesting situations and interpretations in a solo play game. You’ve likely experienced it with those who play your games. You have a set vision and they do something totally different and you’re like, “OH! I never thought of it that way! That’s pretty neat.” Even my own incorrect playthroughs on a game have inspired me. So don’t feel bad about it at all!
This is a genuinely wonderful little game with some absolutely stunning visuals, and it made me feel like a terrible person in the best possible way.
Specifically placing the players in the shoes of a record company was an excellent touch, it makes us feel complicit in the injustices of the era, to the point of explicitly giving us the ability to participate in those injustices as a tool of survival.
The gameplay loop itself adds to this, we don't see our artists and their talent for what or who they are, we see them as the mechanical benefits they present us. We first and foremost see a brilliant triple-threat as a lucky gacha pull that will earn us great profit, not as person with a story to tell and compelling art to create.
Incredible stuff, one of the best solo TTRPGs I've played in a long time, with great integration of and commentary on the jam's theme.
Oho! I think it's my first time rating a ttrpg so I will try my best.
I'm very happy to see inclusivity and representation. Your artwork is amazing ! The notice is well done too and, as far as I can tell with my English level, well written. It is interesting and convenient that it can be played with your usual card set.
"Also, you can sell a hit to the local Whites-only Record Label to make their own version of the song" I coughed and laughed at that line. Racism and white supremacy in the music industry (past and present) is something that most people don't realize or admit, I think that's very cool pointing this out through a game.
I've read the example of play and it helps a lot understanding how the game unfolds. I love the dark discovraphy table, btw.
Even though I think I understand how the music industry can easily be linked to the decadence of capitalism, and how it can deshumanise some people, I agree with csadv about the fact that the "Fuck Capitalism" part is not loud enough (for the scope of this jam).
Also, I didn't get really why there were murders in the first place. The motivation isn't clear. Can it be only a member of the team, as your example of play showed? Or is it simply up to the player(s)?
Good job!!
Thank you so much for reading through everything! I’m glad you got the detail about the Whites-Only Record Label mechanic and how it still goes on in various ways to this very day. And I’m glad the Dark Discography resonated. I think it cinches the vibe a bit more.
I’m going to take a note out of what you did before and share something to make the Anti-capitalist themes a bit clearer
Spoiler warning
When I create I often tell a story on several levels. So things often get missed. The most glaring anti-capitalist facet of Dulcet Devilry Records begins before the player begins playing (or even if they never do).
Thus far, no one has stated the obvious - Why would anyone accept that a killer is on staff and allow it to go on? If you truly believed that the new act was untrustworthy you wouldn’t hire or keep them. That is CRAZY.
But that’s where it begins. The prospective player simply agrees with the premise. Just like when a record company cheats their talents we accept that as a part of the industry. We accept it as part of that business. Yes you need harmful data centers to have AI. Yes not paying others a proper wage is unfortunate but it’ll cost too much and you may not get the thing you want. In the game, as in capitalism, you’re presented with a system and you can either fight that system (and there is a route to do so) or give into it wholly and allow it to destroy lives. Sometimes we realize we’re in the system and sometimes we don’t (as most haven’t critiqued it concerning this game).
Horror and mystery is an excellent avenue for exploring these kinds of themes. What is a Scooby-Doo villain’s usual motive? Greed.
What made the owner of the camp in Sleepaway Camp keep it open despite obvious murders that he knew was happening? He didn’t want to lose out on money. Why didn’t Camp Crystal Lake close down after Jason drowned? Because he didn’t matter and making money did. In House on Haunted Hill the future victims are lured there with the promise of money - and couldn’t escape.
In real life, corporations ask us to accept terrible and dangerous situations all the time as normal. Dock and Railway workers are routinely maimed and killed, but we accept it. Not blindly, most don’t realize how common it is because the system actively hides it. In my country, when there’s a major tragedy people ask, “Can we really stop using that place? It will be a major-waste-of-money.”
In this game, you a play record label owner who wants to make it big. So much so that they link themselves to people they don’t even trust and others suffer for it. The game presents horror, as opposed to straight management, to say - can you really let this happen?! Yes - go bankrupt, isn’t that better? Don’t work with the new act, it’s okay! Is your dream of living large and being a big shot more important than the people you see every day? Is profit that important?
You’re stuck in that system before you even know it’s happening. But once you know…what will you do?
Also, there’s an element of indignation here. You notice one mechanic is missing - you NEVER pay your performers. The Stars or the New Act. You make profit. Wouldn’t it make sense to pay them at some point? If I’d added that mechanic people would have accepted that too. I didn’t because the player is playing a person that cheats their employees, spies on them, and has the ability to make or break their entire careers. (Like the Ronettes)
And for all of that? The New Act, in typical horror fashion, functions as a kind of punishment for sin. The player can absolve themselves or not. The new act does represent the Devil arriving but to punish if ways aren’t changed.
And if the devil is there to punish it’s because - the kind of capitalist system the player is in is evil.
That’s why the game is anti-capitalist. It’s constructed to make a moral judgement that leads to salvation or an inferno.
For those that are interested or unfamiliar with TTRPGs I have a write-up for why this game exists: https://brite-palette.itch.io/dulcet-devilry-records/devlog/1533720/inspiration
Hey, I think the link is broken! I was not able to access the page.
It should be back now. Take a look.
Also, you can check out my spoilers in the other comment for an even deeper dive: https://itch.io/post/16232649
Looks really cool to play, and has everything to get into the mood. Nice one!
Thank you, a solo play analog game is an interesting experience. I'm glad you took a look!
Im not much into TTRPGs, but I wanted to leave some thoughts. First off the art looks amazing. Really professional and well done. You can tell a lot of care went into the presentation
That said, for this specific jam (Fuck Capitalism), I feel like the game doesnt quite fit the theme. It reads more like a supernatural thriller about running a record label than a critique of capitalism. Still on its own terms, it’s a very polished and creative project. Thanks for sharing it!
I love to make a good presentation, so I thank you for seeing that. I don't normally work in the style I used for this (in fact, it's normally difficult) but the image was so strong while writing up the game that I had to use it.
I think understanding why this game is anti-capitalist can be harder for those who don't play TTRPGs and I had an entire piece written up about it. You've convinced me that, for this jam - I need to make it visible.
Thanks for the kind and thoughtful response! The art is gorgeous, and I’m glad you pushed yourself outside your usual style. Keep it up!
And I would love to read about more TTRPGs and anti-capitalism!
It looks like a professional-grade product; I’m impressed.
That's such a wonderful comment! Thank you so much. I'm always trying to improve what I do so it's good when others see it too.
Very beautiful game concept and executed really well-- fun to play with friends! The art on the page itself is beautiful as well! The instructions were well thought out and easy to understand!
That you for the comment! Making everything easy to follow is very important for this type of game. And I'm glad you liked the art!