Thanks for playing and the feedback.
I'll do some testing on the music tracks overlapping. There currently is not a separate Inventory/Player UI track, as it felt like too much switching when in town. In previous builds it did switch to the travel music, as it was meant to end the battle music when switching to it at the end of combat, but that should have all been disabled. With the various in town tracks it is possible one of them is getting triggered when it shouldn't.
Glad you like the new art. The wood buildings are currently the default, but we are working to give each race their own style and incorporate them as we get the art ready. Town center buildings, especially in larger towns, will favor a more general design to accommodate all races.
I've been trying to figure out how best to improve the Inventory screen to better show what items are best for each Slime. I added the Affinities because that is how we think about things when designing them, but it never quite felt like enough, especially for new players. When I finally thought of showing what abilities the selected item could be used with, it only took like 30 minutes to add, and that lead to the idea of the Ability Split transfer, which was only like another hour. So quick and easy to add, yet such a nice improvement to the flow. Glad it is helping others too. Sometime it is easy to come up with an idea that feels great to you, but doesn't work for others.
I am planning on adding some sorting, and possibly filtering, to the combat Select Item screen. It was meant to reuse the components from the Inventory, but the sizing didn't work out. For now it is using the sorting from the Inventory. I also want to do an overhaul on the combat and item buttons to make the BG/border provide more info at a glance. We have a few more things being added that I think should be worked out first, so we can consider their implementation. Next up for combat is an "MP" system for the more powerful abilities that is meant to replace the older cooldown system. You build up "AP" from eating items, that can then be used for the more powerful abilities. Once we balance out how all of that will work, we may need some visual elements for it too.
Glad you like the changes. We have been very happy with how the game is shaping up this month, even if we still have a long way to go.
Thanks again for the great feedback!
