Hi again,
This time, I started the game with the option using party bag on. It eliminates the need for inventory management, so after battle I just need to worry about healing damaged party members. This is my preferred way to play RPGs because I play for the story first. It really make the game very easy, as long as I don't conserve the high-leveled items in fights. Previously when I try to conserve my items, the game was way harder. I figured out the enemies drop so many loots that it is just better to keep using them. I guess this goes well with the title of the game, haha!
Although the addition of musics make the game feel alive, I feel some part are still off. One that stood out to me is after the boss fight in Wildemore. The tone is serious and exciting during the fight, but it abruptly transitions to cheerful when you finish the fight. So I just find it too jarring. But I am aware since the game is still in development, I just want to point out that some parts of the game need a little smoother transition as you shift emotional tones.
I managed to get to beat the game without using any debug mode! Here is the screenshot of it:

Good luck at the Steam Next Fest!
I won't be playing it this time. But I would suggest you include some polish on the attacks if time allows, since players will spend the most time in battles.