The addition of BGM really makes the game feel more alive! Having separate BGM between normal battle and boss battle really differentiate the stakes of the battle. I like that switching between inventory screen and town screen. I think there are some time when switching from inventory screen to the town screen, when the town screen music play, the inventory music doesn't fade away. So there are at times 2 BGM playing at the same time. But it fades away after you leave the town.
I saw that apart from the wooden houses, there are mounds (that look like a hobbit's house) around town feel more organic, it suits more to the slime theme.
For the inventory management, I found myself using the "ability split" most of the time because it just feels more natural to assign items to characters that have affinities to use it.
After the 2nd town, the amount of items to use when choosing an ability/spit can be a lot. So my strategy is usually using the strongest (the highest level) item on enemies with full health. And when their health go low, I tend to use the lower-level items. Since we can check the item's description when hovering it, it is not a big problem. Perhaps a small suggestion here is to sort items based on levels? Or having some background/border texture that denotes the item's level.
I just reached Hazelgate and want to call it in for the night. I will be continuing tomorrow and post some follow-up comments. So far, this has been such a refreshing update! Not only the inventory management is more streamlined, but also the visuals/audio varieties are improved. Tomorrow, I will try to play up till the end of the available game.
