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Oh nooo sorry you got stuck friend! I’ve been hearing about that bug from a few people this week, so I’ve just uploaded a new web build with a safety guard for that. You don’t have to replay the game, this is more of an FYI 🤣 it was an annoying bug but now there’s some text preventing you from activating a puzzle if there’s another one active!

I do agree on the signposting though, a lot of it is a bit trial and error and I think for future builds I want to implement some sort of guide. Maybe colours, or indicators, or something like that. I like the idea of keeping the UI minimal for immersion reasons, so I’ll find a way that makes sense with the general mood. Thanks for sticking with it until the end though, and for your very kind words! It means a lot to see so many great comments around grandpa 🥲

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Np :) i looked at the bug list and didnt notice it so thought id let you know :) yeah i agree emotional and atmoshperic games benefit from guidance embedded in the gameplay! A couple of cool ways would be sound something like a whispered echo of the conversation you're remembering could suit the feel, a wisp guiding you around the path, maybe you only reveal future nodes once you reach the previous one? Just a few of the ideas off the top of my head, for grandpa :)

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I was thinking about sound yesterday actually! Maybe some sound guiding you to the next node, without having to have arrows or indicators on screen of any sort. I can play around with it in the next weeks, but it’s a good direction to have. Thanks friend!