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Np :) i looked at the bug list and didnt notice it so thought id let you know :) yeah i agree emotional and atmoshperic games benefit from guidance embedded in the gameplay! A couple of cool ways would be sound something like a whispered echo of the conversation you're remembering could suit the feel, a wisp guiding you around the path, maybe you only reveal future nodes once you reach the previous one? Just a few of the ideas off the top of my head, for grandpa :)

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I was thinking about sound yesterday actually! Maybe some sound guiding you to the next node, without having to have arrows or indicators on screen of any sort. I can play around with it in the next weeks, but it’s a good direction to have. Thanks friend!