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Thank you for the suggestion. Maybe in a future jam I’ll set this as a learning goal (similar to this one trying out Godot), but to be honest even though I love Story games I prefer “Walking Sims” to Visual Novels. And than I come back to Unreal Engine like my Main Project Odium but yeah Save Game Feature is always a hassle.

My initial idea was to have some emotions via the faces, or background colors. But due to deadline I had to scrap it. Totally get your point, and will keep it in mind.

many thanks for the hints and feedback.

I see, I’m in similar shoes. I do have many text games but mainly because they are super fast to prototype. I was also avoiding Renpy lowkey, using Twine, but then i did try Renpy and it was very easy to work with. I use text games like game outlines, helps to organise and also figure out how many locations there will be instead of “let’s build random map”. Writing it down forces to mentally visualise what exactly are the player’s options.

Oh yea, had to scrap a lot myself in the jams, it’s easy to overestimate how fast the gamejam process will go..

Welcome, good luck on your journey!