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I see, I’m in similar shoes. I do have many text games but mainly because they are super fast to prototype. I was also avoiding Renpy lowkey, using Twine, but then i did try Renpy and it was very easy to work with. I use text games like game outlines, helps to organise and also figure out how many locations there will be instead of “let’s build random map”. Writing it down forces to mentally visualise what exactly are the player’s options.

Oh yea, had to scrap a lot myself in the jams, it’s easy to overestimate how fast the gamejam process will go..

Welcome, good luck on your journey!