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(+1)

A little detective game, nice attempt! Well done fleshing out characters’ personalities.

I’d suggest to try Renpy for visual novels, if you lean more towards story-driven games. You can learn it very fast for jams. It can give a more polished look due to its default UI. Also the save button is something that can be very important for multiple choice games, it’s already built in the Renpy engine.

Some voice over for character would be nice to add here, there are free packs with generic things like a laugh or a sigh. Visual novels are a tricky genre due to its limitations, so animations/special video/audio effects add the extra oomph.

(+2)

Thank you for the suggestion. Maybe in a future jam I’ll set this as a learning goal (similar to this one trying out Godot), but to be honest even though I love Story games I prefer “Walking Sims” to Visual Novels. And than I come back to Unreal Engine like my Main Project Odium but yeah Save Game Feature is always a hassle.

My initial idea was to have some emotions via the faces, or background colors. But due to deadline I had to scrap it. Totally get your point, and will keep it in mind.

many thanks for the hints and feedback.

I see, I’m in similar shoes. I do have many text games but mainly because they are super fast to prototype. I was also avoiding Renpy lowkey, using Twine, but then i did try Renpy and it was very easy to work with. I use text games like game outlines, helps to organise and also figure out how many locations there will be instead of “let’s build random map”. Writing it down forces to mentally visualise what exactly are the player’s options.

Oh yea, had to scrap a lot myself in the jams, it’s easy to overestimate how fast the gamejam process will go..

Welcome, good luck on your journey!