Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Your game is not played, because you have no files on your project. You are not at the point where small details like a game engine would matter in any way.

True, if you plan long term, you might consider your choice of game engine very carefully. Including any stigmata an engine would have.  But it would have to be a very big stigma, and rpg maker does not have that kind of stigma. It's more of prejudices and expectations when reading rpg maker. Like, people will assume certain things, unless shown otherwise. Among those are: you are an amateur and it will be turn based jrpg style combat.

If your game is planned within those limitations, there is no issue here. Fans of the genre and of indie games will not shy away from the game. To the contrary.

Seeing how you claim to have developed this for a year, but do not have any files on the project, have barely any screenshots and my reply here is more detailed than the descrption on your game's page and your tags are practically non existent, but do include the jrpg tag, I would dare say two things: your game does meet the expectations. And you need to improve your presentation.

If you want to switch engines, it should not be because of any perceived stigma, but because you can not implement the game in that engine in the way you want to implement it.

(1 edit)

I know I have no files on the project. I'm not complaining about people not playing it. I think you misunderstood, I'm not releasing the game 'till later this year.

Obviously, I misunderstood some things. I thought you were wondering about a lack of views.

Imho, if you aim for a jrpg game, rpg maker is not a bad choice. What you call stigma is actually a preselection of target audience. If you only tagged it jrpg, because you use rpg maker, that's a different story.

If the engine cannot do what you want to do, then it would be prudent to consider a change of engines. But maybe first find out, if you really cannot implement the features you want.

Your game is not played, because you have no files on your project. You are not at the point where small details like a game engine would matter in any way.

What? No, you decide on which game engine you use before you invest years of your time making the game. You upload your game after you invest years of your time making the game, when you actually have something to show.

Getting back to the issue at hand, I’ve played lots of RPGMaker games that I’ve really enjoyed, along with a few that I didn’t particularly enjoy. So if anything, I’d say that RPGMaker is a plus for me. That said, stock RPGMaker combat tends to suck, and many of my favorite RPGMaker games either heavily customized the combat or left it out entirely.

To the Moon is great. Lonely Wolf Treat is great. A Bird Story is great. Embric of Wulfhammer’s Castle is great. Ara Fell is great. Ao Oni is great. Rakuen is great. It’s games like these that I associate with the RPGMaker name. I’m sure lots of crap exists as well, but I rarely encounter it, and when I do, it doesn’t stick in my memory.

No, you decide on which game engine you use before you invest years of your time making the game.

I said practically the same thing in the next sentence... ;-)

But I also wanted to point out the lack of evidence that the current choice of engine is hampering views/plays of the game, since there is no prototype available yet. What I did not know, that there never was one uploaded apparantly. Only if you have a prototype and get backlash for choice of engine, one might consider a change of engine because of that. But that point was not even reached.

many of my favorite RPGMaker games either heavily customized the combat or left it out entirely.

Same. So bascially we both do not like "rpg maker" games. To be interesting to us they have to shed away things that are typical for rpg maker games and they might as well just not advertise the engine at all, because it might invoke the wrong expectations.