Your game is not played, because you have no files on your project. You are not at the point where small details like a game engine would matter in any way.
True, if you plan long term, you might consider your choice of game engine very carefully. Including any stigmata an engine would have. But it would have to be a very big stigma, and rpg maker does not have that kind of stigma. It's more of prejudices and expectations when reading rpg maker. Like, people will assume certain things, unless shown otherwise. Among those are: you are an amateur and it will be turn based jrpg style combat.
If your game is planned within those limitations, there is no issue here. Fans of the genre and of indie games will not shy away from the game. To the contrary.
Seeing how you claim to have developed this for a year, but do not have any files on the project, have barely any screenshots and my reply here is more detailed than the descrption on your game's page and your tags are practically non existent, but do include the jrpg tag, I would dare say two things: your game does meet the expectations. And you need to improve your presentation.
If you want to switch engines, it should not be because of any perceived stigma, but because you can not implement the game in that engine in the way you want to implement it.