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Your game is not played, because you have no files on your project. You are not at the point where small details like a game engine would matter in any way.

What? No, you decide on which game engine you use before you invest years of your time making the game. You upload your game after you invest years of your time making the game, when you actually have something to show.

Getting back to the issue at hand, I’ve played lots of RPGMaker games that I’ve really enjoyed, along with a few that I didn’t particularly enjoy. So if anything, I’d say that RPGMaker is a plus for me. That said, stock RPGMaker combat tends to suck, and many of my favorite RPGMaker games either heavily customized the combat or left it out entirely.

To the Moon is great. Lonely Wolf Treat is great. A Bird Story is great. Embric of Wulfhammer’s Castle is great. Ara Fell is great. Ao Oni is great. Rakuen is great. It’s games like these that I associate with the RPGMaker name. I’m sure lots of crap exists as well, but I rarely encounter it, and when I do, it doesn’t stick in my memory.

No, you decide on which game engine you use before you invest years of your time making the game.

I said practically the same thing in the next sentence... ;-)

But I also wanted to point out the lack of evidence that the current choice of engine is hampering views/plays of the game, since there is no prototype available yet. What I did not know, that there never was one uploaded apparantly. Only if you have a prototype and get backlash for choice of engine, one might consider a change of engine because of that. But that point was not even reached.

many of my favorite RPGMaker games either heavily customized the combat or left it out entirely.

Same. So bascially we both do not like "rpg maker" games. To be interesting to us they have to shed away things that are typical for rpg maker games and they might as well just not advertise the engine at all, because it might invoke the wrong expectations.