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Ptero Peril's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #12 | 4.083 | 4.083 |
| Concept | #53 | 3.000 | 3.000 |
| Overall | #58 | 2.875 | 2.875 |
| Enjoyment | #66 | 2.583 | 2.583 |
| Use of the Limitation | #89 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GameMaker, Piskel
Use of the limitation
The bugs that give you health don't re-appear, so you have to be mindful of when to pick them, because health is scarce.
Cookies eaten
I didn't eat any cookies but ate 2 hot dogs.
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Comments
Cool game, excellent presentation, and music. Took me a while to finish the game.
Hi, i couldnt pass the first spiky ball because im bad i guess hahah, BUT! the game looks really good, nice pixel job. i think the game can improve a LOT if you make some little adjustments like, increase the time in the air between jumps, slower fall and making bigger Safe zones, to give the player places to breath hahaha, also i think the music is cool but is very loud.
The things to improve are details and a little balance, but the game is solid and a lot of fun to play, the art is really cool i loved the pterodactil in the main screen also the colour palette.
Amazing work!
Very nice artstyle,one of the best on this jam, but control is really make me sad, i think it a bit harder then should be. Anyway Its very good job!!!
Hard to play but I like the concept and art a lot! Congrats on submitting and good luck!
The art looks really good and the style is very endearing! Might just be a skill issue on my part but I found the mechanics hard to control! But overall, lovely!
I love the look of this game, but it's impossible to control. I keep on running into things and getting knocked into even more things. When I'm not getting beaten up by the walls the physics feel really good tho!
Again, it's very charming, looks great, but it't too hard/punishing.
Gorgeous and appealing game but the controls were very difficult and frustrating. If I got damaged once, chances are it would flip my movement direction and damage me again in a loop. Maybe a brief invincibility period after losing a life would have helped? Great job!
I like the color palette and the pixel art style.