I'll expand it as people request features that make sense, like options for third-person cameras or a lightweight top-down view.
I'll continue fixing bugs as they come up and update it for future Godot versions if they introduce breaking changes.
Regarding the Shadowglass aesthetics, that's more about shapes and colors than what the plugin itself is doing. I'm sure you can achieve something very close to what he's got.
Thank you!


And your meshes still at layer 1.
And you move your meshes to Layer 3.