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There are a two ways to handle objects that are close to the camera like your car:

A fallback large enough to cover the object:  And your meshes still at layer 1.

OR

Keep the fallback region close to the camera: And you move your meshes to Layer 3.

Unfortunately, both require that you don't exclude the sky from rendering.

I can see how excluding the sky while also having nearby objects could be useful. I don't think there's a good workaround for that, but I'll try to come up with something.