I think my confusion stems from the fact that BODY is described as “Roll to resolve risky physical actions,” so it’s presented as something that helps the player fight if they have a high value. But since 1d4 can roll anything from 1 to 4, rolling the d4 multiple times doesn’t translate to more damage or a higher chance of hitting. In fact, it could be the opposite: I put 3 points into BODY because I want to fight well, and I roll 1, 1, and 1, while a player who puts only 1 point into BODY might roll a 4. So in the second case, that player would perform better in combat than in the first.
Okay I think I understand. Bear with me for one sec lol. The first example I gave has an Expected Value of 0.75. You should expect to deal and receive 0.75 damage on any given roll. Adding more dice means you'll deal more damage but you're at risk of taking more damage in equal measure. I liked that *idea* for the example.
But the fact that I said that BODY resolves risky physical actions gives the impression that a higher BODY stat should always reduce risk instead of widening the distribution. Is that what you're saying? If so, I can see how that's confusing. I'll rewrite the stat descriptions soon to remedy that. I personally like wacky distributions but that's not the issue here. It's more about the math needing to match the description for clarity. Thank you for engaging with the system and considering its ideas seriously. And taking the time to reach out! Time is so valuable and you spent some of it with my art.