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Okay I think I understand. Bear with me for one sec lol. The first example I gave has an Expected Value of 0.75. You should expect to deal and receive 0.75 damage on any given roll. Adding more dice means you'll deal more damage but you're at risk of taking more damage in equal measure. I liked that *idea* for the example. 

But the fact that I said that BODY resolves risky physical actions gives the impression that a higher BODY stat should always reduce risk instead of widening the distribution. Is that what you're saying? If so, I can see how that's confusing. I'll rewrite the stat descriptions soon to remedy that. I personally like wacky distributions but that's not the issue here. It's more about the math needing to match the description for clarity. Thank you for engaging with the system and considering its ideas seriously. And taking the time to reach out! Time is so valuable and you spent some of it with my art.