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titanomachyRPG

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A member registered Apr 23, 2021 · View creator page →

Creator of

Recent community posts

yay thank you so much!! it was a blast to write (and play!)

that is so wonderful to hear! yes, please go ahead and translate it into Polish!! thank you for wanting to do this!!

Thank you so much for the kind comment! And now I'm checking out Bloodless myself! It's SO cool to see people loving Caltrop Core games that have nothing to do with me!! I'm so happy to see a creator whose game is so well-loved. That I had even a small part in that brings me so much joy. And I'm freakin grateful for Ennio's choice to use my system to build on. Always an honor.

It can absolutely be GMless! People have built solo journaling games on the system, and my game NIGHTHAWKS technically doesn't need a GM, as the system determines what happens next.

Both! You are free to add any depth and complexity, and I can't take credit for it. It belongs to you 100%! I've learned a lot through how other people use my system, but I will never own their games or their tech. Hope this answers your question!

this game fucks, i love it!! the flyers are beautiful too. this is exactly the kind of game i want to see on caltrop core!!!

omg that sounds amazing! i hope i can punch a n*zi in it! thank you so much for choosing my lil system! drop a link when you're done and i'll check it out!

this was made a long time before 1.5 came out. this is for 1.0, where it's called a "Quick Action"

this really made my day T_T thank you so much for taking the time to leave this comment!! i'm so glad caltrop core could help you along! good luck with your first publication!!!!!

Oh, good point! I have some of this info in the doc, but having it on the description is better. To answer your questions:

  • 2-5 players, no GM required, though i like to play 'facilitator' for my games
  • average playtime: 2-3 hours for a session
  • i personally like to play this game solo using the wyvernbound playbook, but i do not have any concrete rules for a solo mode (yet)

Thanks for your question!

Thanks for your question! 3 is still a success (Partial Success), and 2 is still a failure (Partial Failure). Since the roll should have been triggered by a player character wanting to accomplish something, a 3 would mean they accomplish it but there's a catch. A 2 would be them not accomplishing their goal, but they gain some other kind of benefit or opportunity. Previously, a 2 would do nothing at all. For certain genres, like heists, this is still useful (you don't successfully pick the lock, but nothing else happens. you can try again. in our new optional rule case, perhaps the next roll is easier somehow). In my own games, sometimes rolling a 2 feels like it deflates the table a little. The new optional rule is to allow a 2 to be more dynamic for genres/games that want it. Hope this clarifies!

Holy crap this looks AMAZING!! Just purchased and can't wait to dig in! Such a coincidence, too--I've been on an internet horror kick lately, so this is perfect timing! Thank YOU for choosing to bless my lil system with your creativity and ideas!!

oh thank you!! that's so cool to hear! my background is in poetry and fiction, so i'd love to hear more about it when you have stuff! i will be first in line to buy!!

Sorry, the early page didn't have it! It should be fixed now!!

Yay thank you!! I'm so glad!

Oh snap, that core rules!! I'll have to take a closer look! Your idea sounds great! Can't wait to see it!!

Thank you so much!!!!

Thank you so much!! I'm really proud of NIGHTHAWKS, and to see people getting a lot out of it makes me so happy. Thanks again for playing!!

Oh my goodness, thank you so much. Even though is one of my earlier games, I'm still super proud of it. I'm really glad you liked it!!

Thank you so much!! I wanted to get lost in time with friends

Thank you so much Cassi!!! I worked so EFFIN hard on this!! Hahaha you've never made a bad TTRPG, but your character can!! Expansions to the Rift soon!!!

I think the account you're using should work! You don't have to do anything fancy, I believe just create the game page and submit the game to the jam! 

Ahh thank you!!!

Thank you so much, I'm so glad! It felt a little indulgent to add all the interstitial stuff, but it felt right for this game. I hope you enjoy it with your group!

I'm so glad!!

This is awesome! Super cool idea!!

Honestly, give it a shot! There's just a lot of crunch that I think would be helpful to have a GM for. It was kind of rough when I played it haha. But PLEASE give it a try and let me know how it goes!!

Still take the highest! And I'm so glad you like it! I'm starting to test and it needs some work (a lot of work lol), the first change being it really does need a GM haha. But if you play and have any feedback, I'd love to hear it!!

Aww!! Thank you so much, I hope it serves you well!!

Love this, thanks so much for being a part of it!! And great coupon link hehe

I've been considering starting a Discord for it! I'll get on following through on that!

Go for it! I also found d12s that are done up to be d4s (so similar idea as yours), and they feel nicer to roll!

Thank you so much for the kind words. I'm so honored by everyone's response. And the fact that so many WILDLY different games have been COMPLETED using it means I can't dodge the compliments the way I normally would try to haha. Truly so glad you like it.

Thank you so much!!

Those are fantastic ideas! I may add a little section in a future version about ways to handle situational modifiers. I want it to be up to each designer, but having examples doesn't hurt whatsoever. Thanks for the idea!

omg thank you so much, this is so nice!! I really tried to do a proper tribute to the fun mechanics I like in fighting games! I can still add more for get-up situations, but this should be good for now!!

I love this so much!! I'm so glad you were able to make a game with this system! Love to hear it!!

This is a great idea! I will also be on Twitter all of next week to help answer questions, or at least RT so that other people can help! For anyone reading, a couple of more notes: A lot of people use Affinity Publisher, so we should have lots of community wisdom to draw on. Also, Pixabay, Pexels, and Unsplash are some great sites for free stock art. And absolutely feel free to post in this topic or start a new one!

For the next jam, I'll set up a Discord server, but for now, community posts and Twitter will be our way of helping each other out!

You're so right! And I don't really have an excuse, a bunch of people sent me awesome probability tables, like this one by @aaronsxl on Twitter. I'll have to add it to the SRD in the next update! I do have enough info now for a v0.1 for sure. Thanks for checking out Caltrop Core!