I'm not sure if I'm understanding correctly, but taking into account each d4 result definitely changes depending on your BODY score. If you have 1 BODY, you roll 1d4 on the example combat table (pg 8). Let's say you roll a 3, you deal and take 1 damage. If you have 3 BODY, you roll 3d4. If you roll, say, three 1s, you take 6 damage because each d4 resolves individually. If you have 1,000 BODY, you'd roll 1,000d4. If you rolled all 4s, you'd deal 2,000 damage.
However, these are just examples to show you what you can do in your game/how to change the original d4 table to fit your needs. In the example, the combat tables would replace the base CC table. So you wouldn't also label it a "absolute/partial failure/success." But you could do that. You could make it so that each weapon in your game rolls on a different d4 table. For combat in one of my upcoming games, a melee weapon has a different results distribution than a ranged one.
I hope that makes sense and that I answered your question! If not, I can keep trying to clarify. Thanks for checking out CC!