Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Aaw yeah I think Godot can handle that, though I’m not sure about if you mean like unlocking the gallery and after reloading the page it’s still unlocked. Haven’t experiemented with saving like that, but in Hypnothick I showed how to unlock a cheat mode in the ending, I think that’s a pretty good roundabout way to implement that kind of function. I’ll keep this in mind if I make a tougher game again and maybe add a gallery to this one.

You could do a password menu system, where each ending gives a password that can be input to view it again. That way the player can still view the endings they've earned while still needing the work for the ones they haven't gotten yet.

(+1)

Aaw yeah that sounds great, though a bit more work than just having some secret spot to click on or other specific input. But I could see a password system working on like a multilevel platformer game for level select too, to have the system serve another purpose.

That would definitely work well in a stage-based platformer, especially if there are multiple scenes per stage; of course, it would also serve very nicely as a level select system as well.