Well now I know a fun fact about you. I try not to take competitive games too seriously, but sometimes I just really like winning.
I can respect that. Not every developer is going to have the same mindset, and the great thing about that is that it means there something out there for practically any audience.
The genuinely challenging gameplay does tend to get me out of the mood one way or another, but a gallery feature of some kind might work, especially for the games where the only scenes are at the end. That way the player still has to put in the time and effort to obtain the reward, but they keep the reward instead of having to work for it every single time and always kill the mood before getting there.
Thinking about it now, while I'm assuming it is I wanted to ask if Godot is capable of a gallery mechanic like that. I've never worked with it before so I wouldn't know.