How do you do the potions quest? I've always just waited until Syrion entered the building, then talk to him to start the scene.
Also, was there a point in which he was meant to have a watersports scene or am I misremembering?
Has this game been abandoned? It's getting close to 100 days without a new devlog and the last sign of acknowledge from either developer was from the programmer about 2 months ago. I'm not trying to rush anything, but it is starting to feel to me that this has been quietly abandoned or at least put on hold.
Bunnies are currently the only completely friendly creature type and there are only two of them. Maybe a bird creature that's similar in size to the bunnies, and instead of healing like the bunnies do they could provide some sort of temporary boost. They could fly around then land and begin doing a mating dance when Liam gets close. Adding a few bunnies and birds around would populate areas with more than just the designated creatures without adding new obstacles.
Despite the game still being capable of changing Zeno's sprite and sprites of Zeno with a larger belly being seen from the slime eggs, the weight gain system seemingly does not use this despite also appearing to in the prologue section. If there is an actual system that allows you to vore enemies in this game, then it sorely requires a tutorial. Currently, the only enemies I can consistently vore and gain weight from are slimes, which also reduce stamina when doing so.
Another issue I have is that certain enemies are annoying to view the grapple for.
The mimic seems based on LP, which can take a while to fill, and if Zeno dies at all during the fight, the mimic won't be there to fight again.
Forest Bush 2 seems adverse to using its grapple, despite the game saying its interested. I stalled the fight for dozens of turns waiting for it to grapple and it never did.
Seemingly neither the Faerie or the Rapaw seem to gain any sort of attraction to Zeno, and I'm not sure if that is simply how they currently behave or if they are not working.
Even when or if one does get these grapples, it is a one time thing and then it is impossible to view them as they are not included in the gallery.
I'm not sure if anyone else is having this issue, but the gallery seems to keep resetting itself due to an unknown cause, so any scenes I do manage to obtain are disappearing.
Unlike the Dark Imp boss, the vampire boss is unreplayable. This probably won't be a big issue once he gets added to the gallery, since he doesn't have any extras like the Dark Imp, but it still would be a good addition.
Maybe also add someway to view the images that appear when the player damages the Dark Imp, as they currently can only be seen during the boss and only appear very briefly.
Also, apologies if the sudden burst in activity is a little overwhelming, I am very invested in this game and seeing it improve.
There's currently nothing to prevent the player from mashing spacebar to get through the ghost and green slime scenes. This isn't really an issue since they're already quite easy, but it would make it more consistent with other minigames. Maybe add the chances counter to the green slime and ghost, since both of their minigames are similar to the rimming part of the wendigos' scene. Could also allow for the opportunity to give an alternate fail to both creatures, like an oviposition animation where the green slime fills Liam with its eggs.
Currently, most enemies either take control or have the player fail if the bar empties, but some don't do either.
The werewolves are fine because they already have another way to fail; although, it could be used for a second fail animation similar to the wendigos.
A dark snake vore scene if the bar empties would be nice and could respawn the player on the right where they dropped into the room.
Adding a fail to Bastion could have him steal some coins after failing to reflect the coins earned after successfully mating with Bastion.
Although the small bats already fail the player for letting the bar empty, there isn't an animation for it. I assume this is because its a fail either way, but a short animation would still be a nice addition.
I assume this is also because its a fail either way; however, it currently seems to be impossible to let the bar go empty with Big Bat, so I'm not entirely sure if it actually counts as a fail or not, and if there is animation if it does. If it were made possible to let the bar empty with Big Bat, a longer animation with him using Liam as a cock sleeve and flying back to the ceiling would be a fun addition.
I was doing another run when the castle bugged out; the felkin dash wouldn't unlock even after several tries, some of the secrets wouldn't drop properly, and when I returned to the starting area because I missed the first fox token, it had despawned and I couldn't get all the secrets.
The bunny's topping animation seems to have a glitch where two models of Liam are overlapped.
The werewolves are no longer all tamed at the same time and the tamed mating speed is properly capped, but the game still always plays the text and forces the player to stand still after taming one, which gets a little annoying since they also no longer seem to stay tamed when returning to an area.
The riddles seem to have stopped resetting when start a new game again.
Also I'm not sure if this is intended but the green slime inside of the hotel isn't there, and the room it was previously in is now noticeably more empty than the other rooms due lacking any extra background features like the other rooms; furthermore, with the green slime that was outside of the castle being replaced by the Invisible Lurker, the green slime outside of the hotel is now the only instance of a green slime in the game.
The ghost is permanently disabled after activating the slime rope and requires the player to find a whole different way to get past the first sewer puzzle as they can't jump to where the statue is, and the player has to save and exit to menu then load the save in order to get on the platform in the second boss arena.
A lot of other pre-existing issues still exist, but I assume most of those will be fixed in version 11. I'm not sure if the camera in the second bad end scene is supposed to be panned so far down that you can't see Liam's face, but it currently still is.
I am attempting to progress through the sewer but I am at a loss. I understand I need to bring a lantern to a statue to remove certain walls, but I don't know where the second statue is. I'm also not sure how to open the gate on the left, I assume it can be opened after some progression, but how to progress is unclear.
Starting with the pre-existing bugs. The wendigos in Wendigo Point still refuse to attack, even after the adjustments. The wendigos' chance counter is still in the debug state. Tamed werewolves mating animation's speed is still uncapped. Most of the werewolves are still tamed after taming one, and the only one that doesn't get tamed plays the text again after taming it. One I forgot to mention is that the progress on the bar for the matching section with wendigos disappears when the animation is facing left.
As for the new bugs I found. The game seems to crash when leaving the options menu. The health bar no longer visually depletes, but you can still lose health. Felkin Dash is inconsistent on when it'll be unlocked, sometimes it'll work and sometimes it won't. The zoom on the animation for Bad Ending 2 causes the upper half of the animation to be cut off. If you fail to keep DJ awake, you are left falling infinitely.
As I said in the reply I left in the FAQ, the chances counter on the wendigo doesn't work. It stays at 100, even when doing something that would reduce it, it just go back up to 100; also, since it appears that anything that reduces the counter does so by 1, 100 chances is far more than is necessary.
Good to know, thanks. Speaking of werewolves though, are all the werewolves supposed to be tamed after getting the power or are they supposed to each be tamed independently. I'm not sure if this is just me, but the werewolf in Goomshi Ridge has to be tamed independently unlike all the other werewolves that all become automatically tamed.