Are you planning on updating the version on itch.io soon? You seem to have maintained a one version behind Patreon system for your other games, but this one seems to have just been left behind.
Indigo Galaxi
Recent community posts
After beating Krampus once on the web version, I downloaded the game and went to try again and after dozens of tries have not succeeded once. I tried out the new character and found that he not only had Krampus's obnoxious growth mechanic but also a new equally infuriating mechanic. Maybe I'm just bad at the game, but I doubt that changes the fact that I have found playing this game to be tedious, boring, and generally unfun.
I'm not sure what the attractiveness stat is supposed to do, even when pressing the info button for it, so I'm unsure if its simply pointless in the current version or not. More importantly, I hope that the next version includes a settings menu, even if all it has is a sensitivity slider, because the sensitivity for the this game is incredibly high.
I see, that makes sense. I'm also rather upset about the SubscribeStar ToS changes; unfortunately, unless a new payment processor is founded that doesn't force these ridiculous restrictions, then they need to conform or else(I believe) they will have no way process the payments. It really does suck though.
I just noticed your profile picture by the way, is it an edited version of the default?
I have explored the whole inside of the Hotel, except for the secret tunnel, and searched inside the building behind Omega, but I haven't found any ectoplasm or slime essence. The map says 8/8 secrets found, but checking the inventory shows I haven't found either ingredient.
I'm also still not clear on how I'm meant to deliver the ingredients. Am I just supposed to talk to him once the ingredients are inside the inventory?
If the ectoplasm is connected to the secret tunnel accessed from the city then I have absolutely no clue how to access that either. I'm under the assumption that it has something to do with the guy standing outside the the shop that goes slightly transparent when you get close to him, but I can't seem to interact with him at all. Actually, I tried again to see if I could figure out how to interact with him and found out that the Ivan's pants also go slightly transparent, so I'm not sure if the transparency is a bug or if that's supposed to happen.
How are you supposed to do Syrion's potion quest? I got the scene by waiting for him to enter the apartment building, then talking to him. I thought it seemed broken, but I wasn't sure why. Apparently I've been skipping the potion quest and using a bug to bypass it.
I've tried to figure out how to do the potion quest and I'm still stuck. I spent way longer than I think I was supposed to just waiting for him to go down to the potion, and once down there I did learn what he needed for the potion, but now I don't know how I'm supposed to give it to him.
Trying to complete this quest has kept me feeling lost and like I'm doing something wrong through each step. I'm still not entirely certain if he just goes into the basement after time passes or if there is an amount of progress the player must meet first. At no point does talking to him have him even mention the potion, and it takes him a while to go to the potion. When he is inside the basement there is a sign that says back at 9 A.M. but the only clock I can see is entirely unmarked and seemingly works in a single loop, meaning that there would be distinction between A.M. and P.M. The sign also seems to disappear once he leaves the room too, so a new player would need to see him enter to even know he goes down there.
Once he is inside the basement and working on the potion you can finally learn what he needs in order to complete the potion, but he doesn't seem to say anything if you talk to him and I don't know how to acquire the ingredients he needs. For the ectoplasm thought the ghosts would be the way to acquire it, but even after trying with an empty vial in my inventory they didn't give me any. For the slime essence there are two different slime types, so stating which color of slime would be a nice start, but even after that neither slime seemed to give me slime essence.
I assume it isn't about the powers as I already have both the ghost and slime powers and it didn't solve anything. I'm not an expert, but I doubt most players are going to be following a single NPC around, so most are probably not even going to find out he has a quest, and even if they do I don't know if they're going to be able to figure out how to meet the requirements to complete it.
Also, was he meant to have a watersports scene or am I misremembering? I thought I remembered one of the devlogs saying something about watersports, but I'm not seeing it when I checked through the devlogs.
Has this game been abandoned? It's getting close to 100 days without a new devlog and the last sign of acknowledge from either developer was from the programmer about 2 months ago. I'm not trying to rush anything, but it is starting to feel to me that this has been quietly abandoned or at least put on hold.
Bunnies are currently the only completely friendly creature type and there are only two of them. Maybe a bird creature that's similar in size to the bunnies, and instead of healing like the bunnies do they could provide some sort of temporary boost. They could fly around then land and begin doing a mating dance when Liam gets close. Adding a few bunnies and birds around would populate areas with more than just the designated creatures without adding new obstacles.
Despite the game still being capable of changing Zeno's sprite and sprites of Zeno with a larger belly being seen from the slime eggs, the weight gain system seemingly does not use this despite also appearing to in the prologue section. If there is an actual system that allows you to vore enemies in this game, then it sorely requires a tutorial. Currently, the only enemies I can consistently vore and gain weight from are slimes, which also reduce stamina when doing so.
Another issue I have is that certain enemies are annoying to view the grapple for.
The mimic seems based on LP, which can take a while to fill, and if Zeno dies at all during the fight, the mimic won't be there to fight again.
Forest Bush 2 seems adverse to using its grapple, despite the game saying its interested. I stalled the fight for dozens of turns waiting for it to grapple and it never did.
Seemingly neither the Faerie or the Rapaw seem to gain any sort of attraction to Zeno, and I'm not sure if that is simply how they currently behave or if they are not working.
Even when or if one does get these grapples, it is a one time thing and then it is impossible to view them as they are not included in the gallery.
I'm not sure if anyone else is having this issue, but the gallery seems to keep resetting itself due to an unknown cause, so any scenes I do manage to obtain are disappearing.
Unlike the Dark Imp boss, the vampire boss is unreplayable. This probably won't be a big issue once he gets added to the gallery, since he doesn't have any extras like the Dark Imp, but it still would be a good addition.
Maybe also add someway to view the images that appear when the player damages the Dark Imp, as they currently can only be seen during the boss and only appear very briefly.
Also, apologies if the sudden burst in activity is a little overwhelming, I am very invested in this game and seeing it improve.
There's currently nothing to prevent the player from mashing spacebar to get through the ghost and green slime scenes. This isn't really an issue since they're already quite easy, but it would make it more consistent with other minigames. Maybe add the chances counter to the green slime and ghost, since both of their minigames are similar to the rimming part of the wendigos' scene. Could also allow for the opportunity to give an alternate fail to both creatures, like an oviposition animation where the green slime fills Liam with its eggs.
Currently, most enemies either take control or have the player fail if the bar empties, but some don't do either.
The werewolves are fine because they already have another way to fail; although, it could be used for a second fail animation similar to the wendigos.
A dark snake vore scene if the bar empties would be nice and could respawn the player on the right where they dropped into the room.
Adding a fail to Bastion could have him steal some coins after failing to reflect the coins earned after successfully mating with Bastion.
Although the small bats already fail the player for letting the bar empty, there isn't an animation for it. I assume this is because its a fail either way, but a short animation would still be a nice addition.
I assume this is also because its a fail either way; however, it currently seems to be impossible to let the bar go empty with Big Bat, so I'm not entirely sure if it actually counts as a fail or not, and if there is animation if it does. If it were made possible to let the bar empty with Big Bat, a longer animation with him using Liam as a cock sleeve and flying back to the ceiling would be a fun addition.
I was doing another run when the castle bugged out; the felkin dash wouldn't unlock even after several tries, some of the secrets wouldn't drop properly, and when I returned to the starting area because I missed the first fox token, it had despawned and I couldn't get all the secrets.
The bunny's topping animation seems to have a glitch where two models of Liam are overlapped.
The werewolves are no longer all tamed at the same time and the tamed mating speed is properly capped, but the game still always plays the text and forces the player to stand still after taming one, which gets a little annoying since they also no longer seem to stay tamed when returning to an area.
The riddles seem to have stopped resetting when start a new game again.
Also I'm not sure if this is intended but the green slime inside of the hotel isn't there, and the room it was previously in is now noticeably more empty than the other rooms due lacking any extra background features like the other rooms; furthermore, with the green slime that was outside of the castle being replaced by the Invisible Lurker, the green slime outside of the hotel is now the only instance of a green slime in the game.