It’s been almost three months now since you’ve teased v. 2.0. What happened?
Viewing post in Capsule VN Engine - a visual novel engine comments
Hi Eros,
You will have news soon, but version 2.0 is a massive milestone that completely revolutionizes the engine under the hood. Because it's such a huge overhaul, it’s taking a bit of time to polish perfectly, but the good news is that the vast majority of the work is already done!
I don't have a strict ETA just yet as I want to ensure absolute stability for this big leap, but we are getting closer every day.
That being said, don't hesitate to jump into version 1.9 right now! It is already rock-solid for creating and exporting your visual novels, and learning the basics today will make your transition to the power of 2.0 even smoother. Stay tuned!
Totally understood. I'm glad to hear that the massive overhaul 2.0 is going well. I'm still going to wait on it before I jump into game creation seriously, though I have perused the documentation for 1.9 to start to get acquainted with the whole architecture.
One thing I noticed and wanted to mention about the playable demo on the https://capsulevn.com/ site: if you switch to fullscreen mode, the character image doesn't adjust proportionally in terms of vertical screen placement, so she ends up getting mostly hidden by the bottom UI. I assume everything is supposed to scale responsively and maintain spatial consistency, so you might want to look into why the demo is doing that.
Finally, if I could get early access to 2.0, I'd be glad to be a beta tester or something. Regardless, once 2.0 is officially out, I'd be glad to create a small but feature-packed demo game -- using higher-end audio and image assets, plus leveraging as many of the cool (not basic) features as possible -- that you could use for promotional purposes or whatever.
Best wishes as you wrap up the new version!
Hi there,
Thanks so much for your support, the kind words, and for taking the time to study the 1.9 documentation! It’s great to see people diving into the architecture early.
Regarding the fullscreen issue you noticed on the demo: that’s very interesting. I just did a thorough test on my end using the in-game Option → Fullscreen button, and the character resizing and vertical positioning work perfectly as intended, keeping everything proportional with the UI.
Since the engine relies on a custom responsive scaling system to lock the aspect ratio, this glitch might be an edge case caused by using the browser's native fullscreen shortcut (like F11), a specific browser zoom setting, or how the iframe behaves on the landing page wrapper. Could you let me know what browser, device, and screen resolution you were using when it happened? I'd love to look into it and make sure no edge cases escape!
As for your offer: it's a massive YES! I would absolutely love to have you on board as a beta tester for version 2.0. Having a high-end, feature-packed promotional demo that leverages the advanced systems (like the new procedural text, 3D theater, or RPG templates) is exactly what Capsule needs for its official launch.
I got your email since your gave a donation, i will give you some news soon by mail.
Best regards