Totally understood. I'm glad to hear that the massive overhaul 2.0 is going well. I'm still going to wait on it before I jump into game creation seriously, though I have perused the documentation for 1.9 to start to get acquainted with the whole architecture.
One thing I noticed and wanted to mention about the playable demo on the https://capsulevn.com/ site: if you switch to fullscreen mode, the character image doesn't adjust proportionally in terms of vertical screen placement, so she ends up getting mostly hidden by the bottom UI. I assume everything is supposed to scale responsively and maintain spatial consistency, so you might want to look into why the demo is doing that.
Finally, if I could get early access to 2.0, I'd be glad to be a beta tester or something. Regardless, once 2.0 is officially out, I'd be glad to create a small but feature-packed demo game -- using higher-end audio and image assets, plus leveraging as many of the cool (not basic) features as possible -- that you could use for promotional purposes or whatever.
Best wishes as you wrap up the new version!