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Eros Interactive

7
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1
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A member registered Mar 20, 2024

Recent community posts

1. Upgrade to the DB forum, please. :-)

2. I may be able to help with this, so let me know when it's looking more likely timing-wise to tackle that.

3. One key thing is how the documentation is presented: one giant scrolling webpage with no search feature (beyond Ctrl-F) doesn't work for me (or for most serious users, I assume). I'd strongly recommend spinning off a sub-domain like docs.capsulevn.com and then using something like Docusaurus or BookStack or maybe even GitBook to create a more "formal" and structured documentation site.

Keep up the amazing work!

(1 edit)

Totally understood. I'm glad to hear that the massive overhaul 2.0 is going well. I'm still going to wait on it before I jump into game creation seriously, though I have perused the documentation for 1.9 to start to get acquainted with the whole architecture.

One thing I noticed and wanted to mention about the playable demo on the https://capsulevn.com/ site: if you switch to fullscreen mode, the character image doesn't adjust proportionally in terms of vertical screen placement, so she ends up getting mostly hidden by the bottom UI. I assume everything is supposed to scale responsively and maintain spatial consistency, so you might want to look into why the demo is doing that.

Finally, if I could get early access to 2.0, I'd be glad to be a beta tester or something. Regardless, once 2.0 is officially out, I'd be glad to create a small but feature-packed demo game -- using higher-end audio and image assets, plus leveraging as many of the cool (not basic) features as possible -- that you could use for promotional purposes or whatever.

Best wishes as you wrap up the new version!

It’s been almost three months now since you’ve teased v. 2.0. What happened?

I’m getting very concerned that you’ve gone completely silent for weeks now. What’s happening with this project?

Bumping this, since it's been a while: what’s the ETA for version 2.0? I’d rather wait on that to start seriously using the system, if it’s not too far away.

What’s the ETA for version 2.0? I’d rather wait on that to start seriously using the system, if it’s not too far away.

I just made a significant monetary donation to this, even though I haven't even downloaded the tool yet, on principle alone. This is an extremely exciting and promising project for non-programmer VN design and development. In fact, based on its current trajectory, I could seriously envision this being a major disruptor in the whole VN dev landscape ... possibly even displacing Ren'Py as the new "point of entry" for beginning VN devs.

For context, I'm currently developing my first game ... an adult RPG / eroge VN / fantasy dating sim / magic card battle hybrid ... in Unity with Naninovel. While I wouldn't expect Capsule to be able to handle Unity-like things such as particle systems or post-processing effects (at least not in the near future), I can already imagine recreating my entire project in this engine.

Again, totally sight unseen at this point (so maybe this will be apparent once I start playing in it), but some key features that I would need to fully embrace Capsule include:

  • being able to trigger and attach one-off sound effects to game events
  • being able to loop environmental sound effects, logically separate from the one-off SFX
  • being able to loop background music in a totally separate audio channel from both the one-off and looped SFX
  • having yet another independent audio channel/track for character voicing
  • allowing the player to independently adjust the volume of all three distinct audio channels ... voicing, SFX, and music ... on the fly
  • having some sort of very basic "animation" framework, such that I could sequentially play back a series of still images (WebP would be preferable due to its optimized size) at variable frame rates by specifying FPS values
  • allowing custom UI screen components that would be event-driven by custom variables for things like money, HP, and other player stats (mana, stamina, attack power, etc.)

These are just my initial thoughts. I'd be glad to help beta-test new updates to the engine, as I'm very much in the not-traditional-VN game development camp. Keep up the amazing work!