Hi there,
Thanks so much for your support, the kind words, and for taking the time to study the 1.9 documentation! It’s great to see people diving into the architecture early.
Regarding the fullscreen issue you noticed on the demo: that’s very interesting. I just did a thorough test on my end using the in-game Option → Fullscreen button, and the character resizing and vertical positioning work perfectly as intended, keeping everything proportional with the UI.
Since the engine relies on a custom responsive scaling system to lock the aspect ratio, this glitch might be an edge case caused by using the browser's native fullscreen shortcut (like F11), a specific browser zoom setting, or how the iframe behaves on the landing page wrapper. Could you let me know what browser, device, and screen resolution you were using when it happened? I'd love to look into it and make sure no edge cases escape!
As for your offer: it's a massive YES! I would absolutely love to have you on board as a beta tester for version 2.0. Having a high-end, feature-packed promotional demo that leverages the advanced systems (like the new procedural text, 3D theater, or RPG templates) is exactly what Capsule needs for its official launch.
I got your email since your gave a donation, i will give you some news soon by mail.
Best regards