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(1 edit)

Not really! I can imagine maybe two on-screen cursors - one controlled with arrow keys, the other with WASD - or possibly even just a few pre-set angles (so AQWED would shoot an arm out in a particular direction) but my guess is that it would feel very different to the mouse version.

Then again, I could quite easily add keyboard buttons so you could use, say, the left/right arrow keys to grab with the left/right arm even if it were still dependent on the mouse to aim. Would that make any difference?

There are 2 arms?!

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Yeah - left button, left arm; right button, right arm.

I’m wondering if I should put that in the game rather than just the description. (I also realised today that I never added any music, so it might be due an update.)

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I think that would be an improvement! My problem with the mouse is entirely that clicking so much is a (literal) pain, so mouse aim and keyboard click would be better for me personally.

Okay - I think I’m expecting at least one update before the jam deadline, so I’ll see if I can pop that in. (I think it’s literally just a case of shooting out the arm when mouse or key is pressed, and retracting it when both are lifted, but I’ve been caught out by ‘simple’ changes to basic gameplay before!)