Ha, that was fun! I liked the change in mechanics in space. Have you considered adding keyboard support?
G. Deyke
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Aw man, I wish I'd been able to get Final Dungeon Quest to work on my setup. I think it's the only one I didn't play, and only because I couldn't.
Thanks for putting this together, and I'm glad I was able to take part! And thanks also to all the other participants: your games were great and I enjoyed playing them. I was honestly impressed by how silly a lot of the entries weren't - my whole approach was "how do I make the most Ultra Serious thing possible using these assets, which seem very much weighted towards the silly", and then other people just... ran with it, and it somehow ended up working really well.
Hello yes I have finally actually looked at these comments and seem to have sparked an amazing level of discussion, thank you both so much for reading so closely and putting so much thought into this!
I don't want to place my own interpretations over those of readers - it should speak for itself, and anything you get out of it is valid. That said, here's what was going through my mind as I was writing:
- Mother definitely abusive, more definitely so than the king, but still rooted in a misguided sense of "fixing" the kid
- Kid most probably autistic, but: leaving open the possibility of shutting down / avoiding eye contact / &c. purely as a trauma response to abuse and/or because of some other neurodivergence
- Also leaving room for a queer interpretation
- Ending intentionally vague, but I was definitely going for a hopeful vibe (I can see where the suicide thought came from, and tried to minimise it without completely ruling it out) and for that hopefulness being related to the mirror, ie, to recognising the autism / mystery other neurodivergence / queerness / whatever other trait the mother is fixating on fixing; thus, to realising the [trait] is a part of themselves, not inherently monstrous or bad. So, the ending is vague and open to interpretation, but could be along the lines of running away, finding [trait]-specific supports, transitioning, calling support services for help, etc.
I enjoyed this quite a bit! I appreciate the colour-coded "hotspots", and I'm very relieved about what happened (and more to the point: what didn't happen) with Shadow.
One thing I would've really liked would've been an explanation for why acquiring blood from the bath isn't an option, or at least a unique message acknowledging that it's something one might think of trying. Overall great, though!
I love that bubble explosion animation in FPS mode.
In terms of gameplay, as others have said, increasing enemy difficulty would be nice; but in terms of Art Game About Proper Pandemic Procedures, it really struck me how easily the viruses could be held back with one upgraded sanitizer and proper social distancing - and how quickly the infection got out of control if the social distance wasn't there.
(By the way, I experienced the same bugs as others did - both the cash bug and the negative enemy numbers.)
The human immune system is an amazing thing, and that's never been clearer to me than trying to win against it single-player using two hands. It's amazing how uplifting it can be to lose!
(Not sure if the arrows are intentionally hard to differentiate, but my brain kept trying to think of the "right" and "left" arrows as pointing diagonally upwards.)





