The Just create asset is unity only.
Any chance we could get an unreal on that? I can only do unreal and godot lol.
I’ve never worked with UE, but as true gamedevs, we’re supposed to solve problems using logic and research, not just wait to be spoon-fed. :)
Have you tried Googling or asking an AI how to convert formats? Did you find no solution, or did you just not try? Why not?
These assets are provided "as-is" - originally made for a specific purpose, sold for money, and now generously shared with us for free. If they don't have the format for your specific engine, what do you expect? For them to go and create new files just for you? If they had them, they would have included them from the start.
Bottom line: if the files aren't right and you can't convert them, just move on and find one of the thousands of other free assets available online.
l personally don't rely on these assets at all to make my game, I can make my own models. If I find something useful in there, I'll use it, but I won't spend the 10 days on that.
It's not about being spoon-fed. We can't blame Unreal or Unity for being popular, but we could blame them for using non-standard formats to keep their assets exclusive. Its also a limitation of audience for the asset creators.
As for using AI... It's a vast topic that may be on the border of copyright infringement.
Fair enough if you prefer making your own models - that's always the best way to keep a consistent style.
However, regarding 'exclusive formats' - it's rarely a lock-in, if I may trust to the Web. Most Unity/UE packs are just wrappers for standard FBX/OBJ files. It takes minutes to extract them. Blaming engines for having their own workflows is like blaming a car for needing specific spare parts.
As for AI, I wasn't talking about generating art, but using it as a search engine or a consultant to find technical solutions (like 'how to batch export FBX from a Unity project', 'how to covern A to Z', etc). That has nothing to do with copyright, it's just efficiency.
Good luck with your models though, 10 days is a tight window!
I was worried if extracting data from a Unity of Unreal pack was a copyright or license issue regarding the format itself. If not, then let's go!
IMHO, AI is a nice and polite coworker who tries its best, but whose output we need to rework or triple-check to make it usable. Even text or technical stuff; I had bad surprises at work.
Good luck for your jam project as well!