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Fair enough if you prefer making your own models - that's always the best way to keep a consistent style.

However, regarding 'exclusive formats' - it's rarely a lock-in, if I may trust to the Web. Most Unity/UE packs are just wrappers for standard FBX/OBJ files. It takes minutes to extract them. Blaming engines for having their own workflows is like blaming a car for needing specific spare parts.

As for AI, I wasn't talking about generating art, but using it as a search engine or a consultant to find technical solutions (like 'how to batch export FBX from a Unity project', 'how to covern A to Z', etc). That has nothing to do with copyright, it's just efficiency.

Good luck with your models though, 10 days is a tight window!

I was worried if extracting data from a Unity of Unreal pack was a copyright or license issue regarding the format itself. If not, then let's go!

IMHO, AI is a nice and polite coworker who tries its best, but whose output we need to rework or triple-check to make it usable. Even text or technical stuff; I had bad surprises at work.

Good luck for your jam project as well!

Tell me! I sometimes spent more time to force AI finally do what I need than I would spent if did it on my own :D
Thanks! Good luck as well, fellow game dev!