Tell me! I sometimes spent more time to force AI finally do what I need than I would spent if did it on my own :D
Thanks! Good luck as well, fellow game dev!
diversant329
Recent community posts
Fair enough if you prefer making your own models - that's always the best way to keep a consistent style.
However, regarding 'exclusive formats' - it's rarely a lock-in, if I may trust to the Web. Most Unity/UE packs are just wrappers for standard FBX/OBJ files. It takes minutes to extract them. Blaming engines for having their own workflows is like blaming a car for needing specific spare parts.
As for AI, I wasn't talking about generating art, but using it as a search engine or a consultant to find technical solutions (like 'how to batch export FBX from a Unity project', 'how to covern A to Z', etc). That has nothing to do with copyright, it's just efficiency.
Good luck with your models though, 10 days is a tight window!
I’ve never worked with UE, but as true gamedevs, we’re supposed to solve problems using logic and research, not just wait to be spoon-fed. :)
Have you tried Googling or asking an AI how to convert formats? Did you find no solution, or did you just not try? Why not?
These assets are provided "as-is" - originally made for a specific purpose, sold for money, and now generously shared with us for free. If they don't have the format for your specific engine, what do you expect? For them to go and create new files just for you? If they had them, they would have included them from the start.
Bottom line: if the files aren't right and you can't convert them, just move on and find one of the thousands of other free assets available online.
Do you mean you started working on the game BEFORE the start date of the jam?
Gamedevtv, is it reason for disqualification?
Literally from the jam page:
Join over 2 million students from 150+ countries and create something epic! In our annual game jam, you'll make a game in 10 days, solo or with a team - and you'll earn a free course if you submit it!
10 days = 15-25th May
You can set things up in advance. That is not part of the game jam. Buying a PC, setting up Discord, creating the project (e.g., an empty or templated project), setting up Git, etc. - for me, these are prerequisites rather than work on the game itself. So, I believe as long as you don't start discussing game ideas or trying to implement logic and scenes, you are not cheating, and your participation will be completely fair.
Hi Stephen,
What is your experience so far? how long are you in game dev? in c#? in development in general? Were you lucky to participate in any big releases?
After the time you already in the industry, can you name yourselft the true DRY-coder, or you still prefer smth quick and simple for faster implementation rather then playing with all this DRY,SOLID things?
If we have assets in advance, does it mean people may do any games they want having the whole month, not just 10 days?
I know the topic to be shared later, but I didnt see that topic is required. Moreover, a lot of games can be adjusted to the topic later.
My concern is that people who wants to play fair and within the dates may compete with someone who had the whole month to compete. And if they used own models - even more than month. That will end up turning game jam into showcasing what people did before.