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(+1)

It has a very interesting idea, I really loved the concept!

However, I would recommend a few quality-of-life changes:

  1. Controls: Initially, the QWERT controls felt very counter-intuitive for rotating left/right/up/down.
    1. Update: I couldn't solve the first puzzle until I realized you actually need to move the cubes with the arrow keys - that was a total game-changer!
    2. Suggestion: I’d highly recommend using WASD to move the cubes (arrows for movement feel a bit outdated nowadays). Then, you could use the arrow keys (or another WASD-like cluster on the right side) for rotation, and Q / E for camera rotation. This layout would feel completely natural and instantly intuitive for modern PC gamers, drastically simplifying the controls.
  2. Onboarding: A short tutorial or a simple rules screen with screenshots would do wonders to help players grasp the core mechanics and controls much faster on their first run.
  3. Visuals & Accessibility: Since the game relies heavily on colors, it can be hard to notice when a side matches, especially for colorblind players - I mean the same color looks differently for matched and notmatched side and some colors are very close to each other. Instead of changing the color of the object, you could make the connecting line light up/become more vivid. Also, the sun reflection on the materials is a bit too intense - from certain angles, it completely washes out the colors. Since this is a pure logic puzzle rather than a 3D platformer, you don't really need to imitate realistic sunlight physics. Keeping it clean and readable is key here.

Overall, great job on the entry! Keep it up! 🧩🚀

(1 edit)

wow... what a tragedy... I never even explained to use the arrow keys to move the cubes XD that is so funny.... EDIT: (i did mention it briefly as #1, but I do need to elaborate~ which may change to the WASD anyway) and thanks for playing!! 

I am not someone that enjoys using a keyboard to play games on the PC so that suggestion is good to hear for sure! = me lookin like o__O outdated!? lol

I totally dropped the ball on the colors and I am the Color Optimist!! lmaooo!! XD ::shamedly trudges to the Red Keep::

Thanks for all your feedback, it will be reflected on, possibly more than that sun on those materials :3

(1 edit) (+1)

You did mention the arrows in the rules, true. But reading about 8 separate sentences just to understand basic controls in a brand-new game - not lore, not special mechanics, just moving things around - is usually a bit too much for people. Players tend to just scan it quickly and think, "Okay, it's just controls, nothing complicated, I've been playing games for years," only to end up completely blindsided by one of the most unconventional keymaps ever! 😂

It really comes down to either having a proper in-game tutorial or sticking to a more standardized layout. WASD has been the absolute gaming standard for decades now, and there’s a good reason for it: ergonomics, hand placement, and easy access to surrounding keys. (google if you curious to know more)

As for the arrow keys? Usually, modern PC gamers only touch them if they are completely new to computers and don't know WASD exists, or if they are playing an old-school retro game from an era before WASD became the golden standard.

Glad you took the feedback so well, it’s all part of the fun process! 🚀🎮
Sun joke is a good one :D

(+1)

This is very true, ain't nobody got time fo dat ::skull emoji:: It's funny because that description came to exist as a construction project where after reading the feedback as it came in prompted me to go change and add to it that I hadn't realized would be crucial to know, which has now become in its own way, somewhat of a blueprint for the tutorial scene I need to implement. Then someone explained I should do a screen shot with explanations, I'm like ::facepalm:: yesss!! 

What's funny about the controls is that I always found it so awkward to use WASD to move, like it makes me feel like I can't use any other buttons XD it's like a rubiks cube puzzle conundrum level difficulty on my brain for lord knows why. Everyone else is like ummm, why are you not using WASD. It's like my brain does not process the directions unless its Up Down Left Right, even though it's really no different logic wise. It could also be because I'm right handed and my left hand to my brain is like "naaahhh bro". But a bizarre contrast is that left handedly~ I can grasp QWERTY keys for abilities in games but not for movement inputs. So long story shortened~ I have subconsciously forced the players of my game to adapt to "my standard" of keyboard input control~ which in its own way has become an unintended experiment that has provided priceless feedback.   

Thanks again!! ;-]

(+1)

The controls feel so much better this way!! I am shocked how much more natural it feels. Thanks <333

(+1)

Glad it helped! :)