It has a very interesting idea, I really loved the concept!
However, I would recommend a few quality-of-life changes:
- Controls: Initially, the QWERT controls felt very counter-intuitive for rotating left/right/up/down.
- Update: I couldn't solve the first puzzle until I realized you actually need to move the cubes with the arrow keys - that was a total game-changer!
- Suggestion: I’d highly recommend using WASD to move the cubes (arrows for movement feel a bit outdated nowadays). Then, you could use the arrow keys (or another WASD-like cluster on the right side) for rotation, and Q / E for camera rotation. This layout would feel completely natural and instantly intuitive for modern PC gamers, drastically simplifying the controls.
- Onboarding: A short tutorial or a simple rules screen with screenshots would do wonders to help players grasp the core mechanics and controls much faster on their first run.
- Visuals & Accessibility: Since the game relies heavily on colors, it can be hard to notice when a side matches, especially for colorblind players - I mean the same color looks differently for matched and notmatched side and some colors are very close to each other. Instead of changing the color of the object, you could make the connecting line light up/become more vivid. Also, the sun reflection on the materials is a bit too intense - from certain angles, it completely washes out the colors. Since this is a pure logic puzzle rather than a 3D platformer, you don't really need to imitate realistic sunlight physics. Keeping it clean and readable is key here.
Overall, great job on the entry! Keep it up! 🧩🚀