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(+1)

Wow, thank you so much for taking the time to write such a deep, detailed, and incredibly constructive review! Even though this isn't your preferred genre, your feedback is pure gold for us as developers.

You hit the nail on the head regarding the UI readability. We’ve been wrestling with that brown background vs. element colors issue, and your suggestion about adding a black stroke to the text elements is cool - we will look into implementing that (or some alternative) to save everyone's eyesight! (It is our first game and we didnt realize how different people will read different colors, how different monitors will render it. We tried to make color coding to much popular color schemes use for different elements, but it is not always give that clear text as we wish. For me personally red location text is most unclear, while other texts and colors are smth from "fine" through "good" to "okayish")

Regarding the audio: it's funny you mentioned the hover and click SFX. We actually debated adding them internally! We were worried that constant clicking noises might get annoying or distracting while players are deep in thought trying to deduce the runes. But your feedback proves that we just need to find the right balance - maybe something very soft, organic, and non-intrusive to make the UI feel more responsive without breaking the concentration.

Adding some subtle UI animations and making that blue forge fire flicker in the background are also fantastic ideas to make the environment feel more alive.

Thank you again for your critical thinking, your amazing suggestions, and for not sleeping on our project! This means a lot to our team! 🔮🛡️

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<3 I'm glad you found it useful   :3