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(+1)

Cool little concept !

I liked how you’ve made a small tutorial segment to explain all the mechanics in detail and avoid any possible confusion. Both the dash and shrink mechanics were fun to use, and keeping all color out of the levels is certainly an intersting goal even if it gets quite hard to keep an eye out for any colored element while dodging bullet patterns :p

Regardless i’ve had a good time playing this, well done :)

(+1)

Thanks for the kind words! Really glad the tutorial was helpful. I know the color-erasing mechanic isn't super intuitive at first, so I wanted to make sure the tutorial clarified it.

And yeah, I hear you about keeping track of the colored areas while dodging. That was something I noticed during playtesting too, but I couldn't quite figure out the cleanest fix in time. I considered things like a pulsing glow or making fully saturated shapes shake, but I was worried it might hurt bullet readability.

Super glad you had fun with it, and thanks a lot for the feedback and for playing :)

(+1)

No problem it wasn’t really a huge issue anyway :) the glow thing might help as a future fix though.