I'm willing to engage with AI advocates like redonihunter
Are you implying that I am an advocate, or are you implying that I am willing to engange with ai advocates? English is annyoing. What is even an ai advocate in context? Someone that tells you it is good to use something and encourages people to do so? Because, that's a problem in this discussions. If you do not outright condem and hate a thing, you get called an advocate/supporter/fan/whatever for the thing.
Either way. I am not an ai advocate. But I am willing to engage with basically anyone that argues in good faith. Some people are blind with rage and you cannot argue with those. They will just insult you and do not bring sound arguments. And they take it personally, if you point out flaws in their arguments.
Picking and stealing the best paintings
That's a strange context switch. Yeah, it requires skill and a lot of guts. But it will not require artistic judgement. But a masterfully pulled of heist can be seen as art. It is not the art of painting a picture. It is the art of stealing from a high security public place, instead of doing a burglary with blazing guns.
You get credit for picking the angle, but you don't get credit for the way the statue looks.
You are on the right track here. It is not the same skill, not the same art. A photographer does not get credit for how the statue looks with the naked eye. A photographer gets credit for how the photo looks. It's a different art form. And it's more than picking the angle.
If you keep trying to equate these things and bring stealing into it on top, you are just creating a false straw man.
I asked about the movie director, because with your line of logic, you should not consider a movie director to be an artist that deserves credit. But the majorty of people will disagree with you here. Same as they will disagree with you about the artist nature of photography.
Right now, operating an ai prompt is not considered an art. In contrast to photography, it started fully fledged and easy to operate for lay persons. In the beginning, photography was an expensive and even dangerous activity with flammable chemicals and the results were crude.
Imagine how photography would have been seen, when it would have started with everyone having a phone in their pockets, no photography exisiting and a blooming oil painter industry. And overnight with a system update, everyone could now snap a picture at the press of a button. A flood of selfies, snapshots, uncountable holiday pictures and whatnot would have drowned out any few and rare artistic photos. And people would condem anyone investing time in this and point to the painters that take weeks to paint with oil on canvas. Any photo would have been called slop by default.
I do prefer those "oil painting" for my recreational time from professionals. But I also tolerate indie works, that resorted to the "quick button press photograhpies". It's a minus point, just like I consider pixel art as a minus. And if the game relies on pictures, it's a big minus point. And don't get me started on ai pixel art. But a game is more than it's assets, it's more than the sum of its parts. Just like I would credit a director of a movie for "making" the movie, even thogh the director actually did not make anything. The director only directed.
And for perspective, I did try to test out a local ai system. It is not as easy as it sounds. It is a different skill entirely. It is more akin to programming and learning a language. It's fun for a while, but the novelty wears of quickly. On a skill level for making a visual 2d game, I consider it somewhere around the level it takes to simply take screenshots of a 3d rendering app. It's rare to see any game that looks good with either of those two techniques.