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You missed it because I added it while you were replying. ;)

Overall, I think the balance is fine for the first floor; maybe a little on the easy side. I would keep an eye on the power scaling as you add more floors; my experience is that you tend to either thrash the Minotaur or not make it that far, which means that second floor enemies may need to be much stronger than first floor ones to remain challenging.

Individual cards/artifacts/enemies often vary wildly in power, but that's to be expected in a game of this nature, especially one this young. It's not really a problem IMO, but I can draw your attention to specific examples if you care to start working on balancing them already.

Ahh I was too eager!

That's interesting, on F95zone it's a very common sentiment that the game is way too difficult. I'm working on a local patch which addresses many of the issues you raised! Thanks again for the feedback :)

I agree, the balance currently isn't great, and as you said a lot of it is because I'm trying to keep in mind that the plan is this game will span for 3-4 floors, not just 1. Originally there were more fights, more card upgrades, better rewards etc, I've gone through dozens of iterations of major changes to end up here so I think it's going in a good direction!

In the new patch I'm reducing most of Floor1s weak/medium difficulty enemies' Max Willpower/Arousal to make the fights faster and reduce chip damage. I also improved the visibility of Sex Types and changed the Enemy Attack Patterns to show more clearly that enemies become more dangeorus in a given Sex Type. So now there's a lot more feeling of "Oh crap, I'm stuck in Anal and taking a beating" vs the Corrupted Hero, whereas before it wasn't clear at all that Anal was more dangerous. It is highlighting a lack of Sex Type cards to help move, and it adds a lot of value to the cards which currently have it. I'm probably not gonna change too much with them for now as I want to see how it's all received by the community first.

Bit waffley, but anyhow big patch coming in the next 1-2 days! Be interested to hear your feedback if you get time to give it a try!